349 lines
12 KiB
C#
349 lines
12 KiB
C#
using System.IO;
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using System.Linq;
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Markdown;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Robust.Shared.Serialization.Markdown.Sequence;
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using Robust.Shared.Serialization.Markdown.Value;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.Actions
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{
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[UsedImplicitly]
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public sealed class ActionsSystem : SharedActionsSystem
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{
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public delegate void OnActionReplaced(EntityUid actionId);
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IResourceManager _resources = default!;
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[Dependency] private readonly ISerializationManager _serialization = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public event Action<EntityUid>? ActionAdded;
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public event Action<EntityUid>? ActionRemoved;
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public event OnActionReplaced? ActionReplaced;
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public event Action? ActionsUpdated;
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public event Action<ActionsComponent>? LinkActions;
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public event Action? UnlinkActions;
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public event Action? ClearAssignments;
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public event Action<List<SlotAssignment>>? AssignSlot;
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/// <summary>
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/// Queue of entities with <see cref="ActionsComponent"/> that needs to be updated after
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/// handling a state.
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/// </summary>
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private readonly Queue<EntityUid> _actionHoldersQueue = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActionsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ActionsComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<ActionsComponent, ComponentHandleState>(HandleComponentState);
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}
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public override void Dirty(EntityUid? actionId)
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{
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var action = GetActionData(actionId);
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if (_playerManager.LocalPlayer?.ControlledEntity != action?.AttachedEntity)
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return;
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base.Dirty(actionId);
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ActionsUpdated?.Invoke();
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}
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private void HandleComponentState(EntityUid uid, ActionsComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not ActionsComponentState state)
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return;
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component.Actions.Clear();
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component.Actions.UnionWith(EnsureEntitySet<ActionsComponent>(state.Actions, uid));
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_actionHoldersQueue.Enqueue(uid);
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}
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protected override void AddActionInternal(EntityUid holderId, EntityUid actionId, BaseContainer container, ActionsComponent holder)
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{
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// Sometimes the client receives actions from the server, before predicting that newly added components will add
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// their own shared actions. Just in case those systems ever decided to directly access action properties (e.g.,
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// action.Toggled), we will remove duplicates:
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if (container.Contains(actionId))
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{
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ActionReplaced?.Invoke(actionId);
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}
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else
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{
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base.AddActionInternal(holderId, actionId, container, holder);
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}
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}
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public override void AddAction(EntityUid holderId, EntityUid actionId, EntityUid? provider, ActionsComponent? holder = null, BaseActionComponent? action = null, bool dirty = true, BaseContainer? actionContainer = null)
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{
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if (!Resolve(holderId, ref holder, false))
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return;
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action ??= GetActionData(actionId);
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if (action == null)
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{
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Log.Warning($"No {nameof(BaseActionComponent)} found on entity {actionId}");
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return;
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}
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dirty &= !action.ClientExclusive;
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base.AddAction(holderId, actionId, provider, holder, action, dirty, actionContainer);
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if (holderId == _playerManager.LocalPlayer?.ControlledEntity)
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ActionAdded?.Invoke(actionId);
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}
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public override void RemoveAction(EntityUid holderId, EntityUid? actionId, ActionsComponent? comp = null, BaseActionComponent? action = null, bool dirty = true)
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{
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if (GameTiming.ApplyingState)
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return;
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if (!Resolve(holderId, ref comp, false))
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return;
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if (actionId == null)
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return;
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action ??= GetActionData(actionId);
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if (action is { ClientExclusive: false })
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return;
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dirty &= !action?.ClientExclusive ?? true;
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base.RemoveAction(holderId, actionId, comp, action, dirty);
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if (_playerManager.LocalPlayer?.ControlledEntity != holderId)
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return;
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if (action == null || action.AutoRemove)
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ActionRemoved?.Invoke(actionId.Value);
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}
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public IEnumerable<(EntityUid Id, BaseActionComponent Comp)> GetClientActions()
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{
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if (_playerManager.LocalPlayer?.ControlledEntity is not { } user)
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return Enumerable.Empty<(EntityUid, BaseActionComponent)>();
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return GetActions(user);
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}
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private void OnPlayerAttached(EntityUid uid, ActionsComponent component, PlayerAttachedEvent args)
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{
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LinkAllActions(component);
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}
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private void OnPlayerDetached(EntityUid uid, ActionsComponent component, PlayerDetachedEvent? args = null)
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{
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UnlinkAllActions();
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}
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public void UnlinkAllActions()
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{
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UnlinkActions?.Invoke();
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}
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public void LinkAllActions(ActionsComponent? actions = null)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity is not { } user ||
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!Resolve(user, ref actions, false))
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{
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return;
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}
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LinkActions?.Invoke(actions);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<ActionsSystem>();
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}
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public void TriggerAction(EntityUid actionId, BaseActionComponent action)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity is not { } user ||
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!TryComp(user, out ActionsComponent? actions))
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{
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return;
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}
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if (action.Provider != null && Deleted(action.Provider))
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return;
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if (action is not InstantActionComponent instantAction)
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return;
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if (action.ClientExclusive)
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{
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if (instantAction.Event != null)
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instantAction.Event.Performer = user;
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PerformAction(user, actions, actionId, instantAction, instantAction.Event, GameTiming.CurTime);
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}
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else
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{
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var request = new RequestPerformActionEvent(GetNetEntity(actionId));
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EntityManager.RaisePredictiveEvent(request);
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}
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}
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/// <summary>
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/// Load actions and their toolbar assignments from a file.
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/// </summary>
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public void LoadActionAssignments(string path, bool userData)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity is not { } user)
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return;
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var file = new ResPath(path).ToRootedPath();
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TextReader reader = userData
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? _resources.UserData.OpenText(file)
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: _resources.ContentFileReadText(file);
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var yamlStream = new YamlStream();
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yamlStream.Load(reader);
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if (yamlStream.Documents[0].RootNode.ToDataNode() is not SequenceDataNode sequence)
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return;
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ClearAssignments?.Invoke();
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var assignments = new List<SlotAssignment>();
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foreach (var entry in sequence.Sequence)
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{
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if (entry is not MappingDataNode map)
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continue;
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if (!map.TryGet("action", out var actionNode))
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continue;
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var action = _serialization.Read<BaseActionComponent>(actionNode, notNullableOverride: true);
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var actionId = Spawn(null);
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AddComp<Component>(actionId, action);
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AddAction(user, actionId, null);
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if (map.TryGet<ValueDataNode>("name", out var nameNode))
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_metaData.SetEntityName(actionId, nameNode.Value);
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if (!map.TryGet("assignments", out var assignmentNode))
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continue;
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var nodeAssignments = _serialization.Read<List<(byte Hotbar, byte Slot)>>(assignmentNode, notNullableOverride: true);
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foreach (var index in nodeAssignments)
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{
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var assignment = new SlotAssignment(index.Hotbar, index.Slot, actionId);
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assignments.Add(assignment);
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}
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}
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AssignSlot?.Invoke(assignments);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_actionHoldersQueue.Count == 0)
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return;
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var removed = new List<EntityUid>();
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var added = new List<(EntityUid Id, BaseActionComponent Comp)>();
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var query = GetEntityQuery<ActionsComponent>();
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var queue = new Queue<EntityUid>(_actionHoldersQueue);
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_actionHoldersQueue.Clear();
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while (queue.TryDequeue(out var holderId))
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{
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if (!TryGetContainer(holderId, out var container) || container.ExpectedEntities.Count > 0)
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{
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_actionHoldersQueue.Enqueue(holderId);
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continue;
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}
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if (!query.TryGetComponent(holderId, out var holder))
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continue;
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removed.Clear();
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added.Clear();
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foreach (var (act, data) in holder.OldClientActions.ToList())
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{
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if (data.ClientExclusive)
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continue;
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if (!holder.Actions.Contains(act))
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{
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holder.OldClientActions.Remove(act);
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if (data.AutoRemove)
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removed.Add(act);
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}
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}
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// Anything that remains is a new action
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foreach (var newAct in holder.Actions)
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{
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if (!TryGetActionData(newAct, out var serverData))
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continue;
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if (!holder.OldClientActions.ContainsKey(newAct))
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added.Add((newAct, serverData));
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holder.OldClientActions[newAct] = new ActionMetaData(serverData.ClientExclusive, serverData.AutoRemove);
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}
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if (_playerManager.LocalPlayer?.ControlledEntity != holderId)
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return;
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foreach (var action in removed)
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{
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ActionRemoved?.Invoke(action);
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}
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added.Sort(static (a, b) =>
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{
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if (a.Comp.Priority != b.Comp.Priority)
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return a.Comp.Priority - b.Comp.Priority;
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if (a.Comp.Provider != b.Comp.Provider)
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{
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if (a.Comp.Provider == null)
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return -1;
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if (b.Comp.Provider == null)
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return 1;
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// uid to int casting... it says "Do NOT use this in content". You can't tell me what to do.
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return (int) a.Comp.Provider - (int) b.Comp.Provider;
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}
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return 0;
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});
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foreach (var action in added)
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{
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ActionAdded?.Invoke(action.Item1);
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}
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ActionsUpdated?.Invoke();
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}
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}
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public record struct SlotAssignment(byte Hotbar, byte Slot, EntityUid ActionId);
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}
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}
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