29 lines
978 B
C#
29 lines
978 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Shared.CombatMode
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{
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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}
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private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
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{
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var entity = eventArgs.SenderSession?.AttachedEntity;
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if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedCombatModeComponent? combatModeComponent))
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{
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return;
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}
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combatModeComponent.IsInCombatMode = ev.Active;
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}
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}
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}
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