Files
tbd-station-14/Content.Server/Power/Components/ApcComponent.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

215 lines
7.7 KiB
C#

using System;
using Content.Server.Access.Components;
using Content.Server.Access.Systems;
using Content.Server.Power.NodeGroups;
using Content.Server.UserInterface;
using Content.Shared.APC;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class ApcComponent : BaseApcNetComponent, IActivate
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override string Name => "Apc";
public bool MainBreakerEnabled { get; private set; } = true;
[DataField("onReceiveMessageSound")] private SoundSpecifier _onReceiveMessageSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
private ApcChargeState _lastChargeState;
private TimeSpan _lastChargeStateChange;
private ApcExternalPowerState _lastExternalPowerState;
private TimeSpan _lastExternalPowerStateChange;
private float _lastCharge;
private TimeSpan _lastChargeChange;
private bool _uiDirty = true;
private const float HighPowerThreshold = 0.9f;
private const int VisualsChangeDelay = 1;
private static readonly Color LackColor = Color.FromHex("#d1332e");
private static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
private static readonly Color FullColor = Color.FromHex("#3db83b");
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
public BatteryComponent? Battery => IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out BatteryComponent? batteryComponent) ? batteryComponent : null;
[ComponentDependency] private AccessReader? _accessReader = null;
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
Owner.EnsureComponentWarn<AccessReader>();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
Update();
}
protected override void AddSelfToNet(IApcNet apcNet)
{
apcNet.AddApc(this);
}
protected override void RemoveSelfFromNet(IApcNet apcNet)
{
apcNet.RemoveApc(this);
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
if (serverMsg.Message is ApcToggleMainBreakerMessage)
{
var user = serverMsg.Session.AttachedEntity;
if (user == null) return;
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
if (_accessReader == null || accessSystem.IsAllowed(_accessReader, user))
{
MainBreakerEnabled = !MainBreakerEnabled;
IoCManager.Resolve<IEntityManager>().GetComponent<PowerNetworkBatteryComponent>(Owner).CanDischarge = MainBreakerEnabled;
_uiDirty = true;
SoundSystem.Play(Filter.Pvs(Owner), _onReceiveMessageSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
}
else
{
user.PopupMessageCursor(Loc.GetString("apc-component-insufficient-access"));
}
}
}
public void Update()
{
var newState = CalcChargeState();
if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastChargeState = newState;
_lastChargeStateChange = _gameTiming.CurTime;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(ApcVisuals.ChargeState, newState);
}
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out SharedPointLightComponent? light))
{
light.Color = newState switch
{
ApcChargeState.Lack => LackColor,
ApcChargeState.Charging => ChargingColor,
ApcChargeState.Full => FullColor,
_ => LackColor
};
light.Dirty();
}
}
IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out BatteryComponent? battery);
var newCharge = battery?.CurrentCharge;
if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastCharge = newCharge.Value;
_lastChargeChange = _gameTiming.CurTime;
_uiDirty = true;
}
var extPowerState = CalcExtPowerState();
if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastExternalPowerState = extPowerState;
_lastExternalPowerStateChange = _gameTiming.CurTime;
_uiDirty = true;
}
if (_uiDirty && battery != null && newCharge != null)
{
UserInterface?.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge.Value / battery.MaxCharge));
_uiDirty = false;
}
}
private ApcChargeState CalcChargeState()
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out BatteryComponent? battery))
{
return ApcChargeState.Lack;
}
var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
if (chargeFraction > HighPowerThreshold)
{
return ApcChargeState.Full;
}
var netBattery = IoCManager.Resolve<IEntityManager>().GetComponent<PowerNetworkBatteryComponent>(Owner);
var delta = netBattery.CurrentSupply - netBattery.CurrentReceiving;
return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
}
private ApcExternalPowerState CalcExtPowerState()
{
var bat = Battery;
if (bat == null)
return ApcExternalPowerState.None;
var netBat = IoCManager.Resolve<IEntityManager>().GetComponent<PowerNetworkBatteryComponent>(Owner);
if (netBat.CurrentReceiving == 0 && netBat.LoadingNetworkDemand != 0)
{
return ApcExternalPowerState.None;
}
var delta = netBat.CurrentReceiving - netBat.LoadingNetworkDemand;
if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
{
return ApcExternalPowerState.Low;
}
return ApcExternalPowerState.Good;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User, out ActorComponent? actor))
{
return;
}
UserInterface?.Open(actor.PlayerSession);
}
}
}