Files
tbd-station-14/Content.Server/Explosion/Components/OnUseTimerTriggerComponent.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

35 lines
1.1 KiB
C#

using System;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Trigger;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Explosion.Components
{
[RegisterComponent]
public class OnUseTimerTriggerComponent : Component, IUse
{
public override string Name => "OnUseTimerTrigger";
[DataField("delay")]
private float _delay = 0f;
// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
public void Trigger(IEntity user)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), Owner, user);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Trigger(eventArgs.User);
return true;
}
}
}