Files
tbd-station-14/Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

645 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Disposal.Tube.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Power.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Atmos;
using Content.Shared.Disposal;
using Content.Shared.Disposal.Components;
using Content.Shared.Interaction;
using Content.Shared.Movement;
using Content.Shared.Popups;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.Disposal.Unit.EntitySystems
{
public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
private readonly List<DisposalUnitComponent> _activeDisposals = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalUnitComponent, AnchoredEvent>(OnAnchored);
SubscribeLocalEvent<DisposalUnitComponent, UnanchoredEvent>(OnUnanchored);
// TODO: Predict me when hands predicted
SubscribeLocalEvent<DisposalUnitComponent, RelayMovementEntityEvent>(HandleMovement);
SubscribeLocalEvent<DisposalUnitComponent, PowerChangedEvent>(HandlePowerChange);
// Component lifetime
SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(HandleDisposalInit);
SubscribeLocalEvent<DisposalUnitComponent, ComponentShutdown>(HandleDisposalShutdown);
SubscribeLocalEvent<DisposalUnitComponent, ThrowHitByEvent>(HandleThrowCollide);
// Interactions
SubscribeLocalEvent<DisposalUnitComponent, ActivateInWorldEvent>(HandleActivate);
SubscribeLocalEvent<DisposalUnitComponent, InteractHandEvent>(HandleInteractHand);
SubscribeLocalEvent<DisposalUnitComponent, InteractUsingEvent>(HandleInteractUsing);
// Verbs
SubscribeLocalEvent<DisposalUnitComponent, GetAlternativeVerbsEvent>(AddFlushEjectVerbs);
SubscribeLocalEvent<DisposalUnitComponent, GetOtherVerbsEvent>(AddClimbInsideVerb);
// Units
SubscribeLocalEvent<DoInsertDisposalUnitEvent>(DoInsertDisposalUnit);
}
private void AddFlushEjectVerbs(EntityUid uid, DisposalUnitComponent component, GetAlternativeVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract || component.ContainedEntities.Count == 0)
return;
// Verbs to flush the unit
Verb flushVerb = new();
flushVerb.Act = () => Engage(component);
flushVerb.Text = Loc.GetString("disposal-flush-verb-get-data-text");
flushVerb.IconTexture = "/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png";
flushVerb.Priority = 1;
args.Verbs.Add(flushVerb);
// Verb to eject the contents
Verb ejectVerb = new();
ejectVerb.Act = () => TryEjectContents(component);
ejectVerb.Category = VerbCategory.Eject;
ejectVerb.Text = Loc.GetString("disposal-eject-verb-contents");
args.Verbs.Add(ejectVerb);
}
private void AddClimbInsideVerb(EntityUid uid, DisposalUnitComponent component, GetOtherVerbsEvent args)
{
// This is not an interaction, activation, or alternative verb type because unfortunately most users are
// unwilling to accept that this is where they belong and don't want to accidentally climb inside.
if (!args.CanAccess ||
!args.CanInteract ||
component.ContainedEntities.Contains(args.User) ||
!_actionBlockerSystem.CanMove(args.User))
return;
// Add verb to climb inside of the unit,
Verb verb = new()
{
Act = () => TryInsert(component.Owner, args.User, args.User),
Text = Loc.GetString("disposal-self-insert-verb-get-data-text")
};
// TODO VERN ICON
// TODO VERB CATEGORY
// create a verb category for "enter"?
// See also, medical scanner. Also maybe add verbs for entering lockers/body bags?
args.Verbs.Add(verb);
}
private void DoInsertDisposalUnit(DoInsertDisposalUnitEvent ev)
{
var toInsert = EntityManager.GetEntity(ev.ToInsert);
if (!EntityManager.TryGetComponent(ev.Unit, out DisposalUnitComponent? unit))
{
return;
}
if (!unit.Container.Insert(toInsert))
{
return;
}
AfterInsert(unit, toInsert);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
for (var i = _activeDisposals.Count - 1; i >= 0; i--)
{
var comp = _activeDisposals[i];
if (!Update(comp, frameTime)) continue;
_activeDisposals.RemoveAt(i);
}
}
#region UI Handlers
public void ToggleEngage(DisposalUnitComponent component)
{
component.Engaged ^= true;
if (component.Engaged)
{
Engage(component);
}
else
{
Disengage(component);
}
}
public void TogglePower(DisposalUnitComponent component)
{
if (!EntityManager.TryGetComponent(component.Owner, out ApcPowerReceiverComponent? receiver))
{
return;
}
receiver.PowerDisabled = !receiver.PowerDisabled;
UpdateInterface(component, receiver.Powered);
}
#endregion
#region Eventbus Handlers
private void HandleActivate(EntityUid uid, DisposalUnitComponent component, ActivateInWorldEvent args)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User, out ActorComponent? actor))
{
return;
}
args.Handled = true;
if (IsValidInteraction(args))
{
component.UserInterface?.Open(actor.PlayerSession);
}
}
private void HandleInteractHand(EntityUid uid, DisposalUnitComponent component, InteractHandEvent args)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User, out ActorComponent? actor)) return;
// Duplicated code here, not sure how else to get actor inside to make UserInterface happy.
if (!IsValidInteraction(args)) return;
component.UserInterface?.Open(actor.PlayerSession);
args.Handled = true;
}
private void HandleInteractUsing(EntityUid uid, DisposalUnitComponent component, InteractUsingEvent args)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User, out HandsComponent? hands))
{
return;
}
if (!CanInsert(component, args.Used) || !hands.Drop(args.Used, component.Container))
{
return;
}
AfterInsert(component, args.Used);
args.Handled = true;
}
/// <summary>
/// Thrown items have a chance of bouncing off the unit and not going in.
/// </summary>
private void HandleThrowCollide(EntityUid uid, DisposalUnitComponent component, ThrowHitByEvent args)
{
if (!CanInsert(component, args.Thrown) ||
_robustRandom.NextDouble() > 0.75 ||
!component.Container.Insert(args.Thrown))
{
return;
}
AfterInsert(component, args.Thrown);
}
private void HandleDisposalInit(EntityUid uid, DisposalUnitComponent component, ComponentInit args)
{
component.Container = component.Owner.EnsureContainer<Container>(component.Name);
if (component.UserInterface != null)
{
component.UserInterface.OnReceiveMessage += component.OnUiReceiveMessage;
}
UpdateInterface(component, component.Powered);
if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnchorableComponent>(component.Owner))
{
Logger.WarningS("VitalComponentMissing", $"Disposal unit {uid} is missing an {nameof(AnchorableComponent)}");
}
}
private void HandleDisposalShutdown(EntityUid uid, DisposalUnitComponent component, ComponentShutdown args)
{
foreach (var entity in component.Container.ContainedEntities.ToArray())
{
component.Container.ForceRemove(entity);
}
component.UserInterface?.CloseAll();
component.AutomaticEngageToken?.Cancel();
component.AutomaticEngageToken = null;
component.Container = null!;
_activeDisposals.Remove(component);
}
private void HandlePowerChange(EntityUid uid, DisposalUnitComponent component, PowerChangedEvent args)
{
if (!component.Running)
return;
// TODO: Need to check the other stuff.
if (!args.Powered)
{
component.AutomaticEngageToken?.Cancel();
component.AutomaticEngageToken = null;
}
HandleStateChange(component, args.Powered && component.State == SharedDisposalUnitComponent.PressureState.Pressurizing);
UpdateVisualState(component);
UpdateInterface(component, args.Powered);
if (component.Engaged && !TryFlush(component))
{
TryQueueEngage(component);
}
}
/// <summary>
/// Add or remove this disposal from the active ones for updating.
/// </summary>
public void HandleStateChange(DisposalUnitComponent component, bool active)
{
if (active)
{
if (!_activeDisposals.Contains(component))
_activeDisposals.Add(component);
}
else
{
_activeDisposals.Remove(component);
}
}
private void HandleMovement(EntityUid uid, DisposalUnitComponent component, RelayMovementEntityEvent args)
{
var currentTime = GameTiming.CurTime;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Entity, out HandsComponent? hands) ||
hands.Count == 0 ||
currentTime < component.LastExitAttempt + ExitAttemptDelay)
{
return;
}
component.LastExitAttempt = currentTime;
Remove(component, args.Entity);
}
private void OnAnchored(EntityUid uid, DisposalUnitComponent component, AnchoredEvent args)
{
UpdateVisualState(component);
}
private void OnUnanchored(EntityUid uid, DisposalUnitComponent component, UnanchoredEvent args)
{
UpdateVisualState(component);
TryEjectContents(component);
}
#endregion
/// <summary>
/// Work out if we can stop updating this disposals component i.e. full pressure and nothing colliding.
/// </summary>
private bool Update(DisposalUnitComponent component, float frameTime)
{
var oldPressure = component.Pressure;
component.Pressure = MathF.Min(1.0f, component.Pressure + PressurePerSecond * frameTime);
var state = component.State;
if (oldPressure < 1 && state == SharedDisposalUnitComponent.PressureState.Ready)
{
UpdateVisualState(component);
if (component.Engaged)
{
TryFlush(component);
}
}
Box2? disposalsBounds = null;
var count = component.RecentlyEjected.Count;
if (count > 0)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner, out PhysicsComponent? disposalsBody))
{
component.RecentlyEjected.Clear();
}
else
{
disposalsBounds = disposalsBody.GetWorldAABB();
}
}
for (var i = component.RecentlyEjected.Count - 1; i >= 0; i--)
{
var uid = component.RecentlyEjected[i];
if (EntityManager.EntityExists(uid) &&
EntityManager.TryGetComponent(uid, out PhysicsComponent? body))
{
// TODO: We need to use a specific collision method (which sloth hasn't coded yet) for actual bounds overlaps.
// Check for itemcomp as we won't just block the disposal unit "sleeping" for something it can't collide with anyway.
if (!EntityManager.HasComponent<ItemComponent>(uid) && body.GetWorldAABB().Intersects(disposalsBounds!.Value)) continue;
component.RecentlyEjected.RemoveAt(i);
}
}
if (count != component.RecentlyEjected.Count)
component.Dirty();
return state == SharedDisposalUnitComponent.PressureState.Ready && component.RecentlyEjected.Count == 0;
}
private bool IsValidInteraction(ITargetedInteractEventArgs eventArgs)
{
if (!Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
{
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("ui-disposal-unit-is-valid-interaction-cannot=interact"));
return false;
}
if (eventArgs.User.IsInContainer())
{
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("ui-disposal-unit-is-valid-interaction-cannot-reach"));
return false;
}
// This popup message doesn't appear on clicks, even when code was seperate. Unsure why.
if (!IoCManager.Resolve<IEntityManager>().HasComponent<HandsComponent>(eventArgs.User))
{
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("ui-disposal-unit-is-valid-interaction-no-hands"));
return false;
}
return true;
}
public void TryInsert(EntityUid unitId, EntityUid toInsertId, EntityUid userId, DisposalUnitComponent? unit = null)
{
if (!Resolve(unitId, ref unit))
return;
if (!CanInsert(unit, toInsertId))
return;
var delay = userId == toInsertId ? unit.EntryDelay : unit.DraggedEntryDelay;
var ev = new DoInsertDisposalUnitEvent(userId, toInsertId, unitId);
if (delay <= 0)
{
DoInsertDisposalUnit(ev);
return;
}
// Can't check if our target AND disposals moves currently so we'll just check target.
// if you really want to check if disposals moves then add a predicate.
var doAfterArgs = new DoAfterEventArgs(userId, delay, default, toInsertId)
{
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = false,
BroadcastFinishedEvent = ev
};
_doAfterSystem.DoAfter(doAfterArgs);
}
public bool TryFlush(DisposalUnitComponent component)
{
if (component.Deleted || !CanFlush(component))
{
return false;
}
var grid = _mapManager.GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).GridID);
var coords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Coordinates;
var entry = grid.GetLocal(coords)
.FirstOrDefault(entity => EntityManager.HasComponent<DisposalEntryComponent>(entity));
if (entry == default)
{
return false;
}
var air = component.Air;
var entryComponent = EntityManager.GetComponent<DisposalEntryComponent>(entry);
if (_atmosSystem.GetTileMixture(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Coordinates, true) is {Temperature: > 0} environment)
{
var transferMoles = 0.1f * (0.05f * Atmospherics.OneAtmosphere * 1.01f - air.Pressure) * air.Volume / (environment.Temperature * Atmospherics.R);
component.Air = environment.Remove(transferMoles);
}
entryComponent.TryInsert(component);
component.AutomaticEngageToken?.Cancel();
component.AutomaticEngageToken = null;
component.Pressure = 0;
component.Engaged = false;
HandleStateChange(component, true);
UpdateVisualState(component, true);
UpdateInterface(component, component.Powered);
return true;
}
public void UpdateInterface(DisposalUnitComponent component, bool powered)
{
var stateString = Loc.GetString($"{component.State}");
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(component.Owner).EntityName, stateString, EstimatedFullPressure(component), powered, component.Engaged);
component.UserInterface?.SetState(state);
}
private TimeSpan EstimatedFullPressure(DisposalUnitComponent component)
{
if (component.State == SharedDisposalUnitComponent.PressureState.Ready) return TimeSpan.Zero;
var currentTime = GameTiming.CurTime;
var pressure = component.Pressure;
return TimeSpan.FromSeconds(currentTime.TotalSeconds + (1.0f - pressure) / PressurePerSecond);
}
public void UpdateVisualState(DisposalUnitComponent component)
{
UpdateVisualState(component, false);
}
public void UpdateVisualState(DisposalUnitComponent component, bool flush)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner, out AppearanceComponent? appearance))
{
return;
}
if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Anchored)
{
appearance.SetData(SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored);
appearance.SetData(SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal);
appearance.SetData(SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off);
return;
}
appearance.SetData(SharedDisposalUnitComponent.Visuals.VisualState, component.Pressure < 1 ? SharedDisposalUnitComponent.VisualState.Charging : SharedDisposalUnitComponent.VisualState.Anchored);
appearance.SetData(SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
? SharedDisposalUnitComponent.HandleState.Engaged
: SharedDisposalUnitComponent.HandleState.Normal);
if (!component.Powered)
{
appearance.SetData(SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off);
return;
}
if (flush)
{
appearance.SetData(SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing);
appearance.SetData(SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off);
return;
}
if (component.ContainedEntities.Count > 0)
{
appearance.SetData(SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Full);
return;
}
appearance.SetData(SharedDisposalUnitComponent.Visuals.Light, component.Pressure < 1
? SharedDisposalUnitComponent.LightState.Charging
: SharedDisposalUnitComponent.LightState.Ready);
}
public void Remove(DisposalUnitComponent component, IEntity entity)
{
component.Container.Remove(entity);
if (component.ContainedEntities.Count == 0)
{
component.AutomaticEngageToken?.Cancel();
component.AutomaticEngageToken = null;
}
if (!component.RecentlyEjected.Contains(entity))
component.RecentlyEjected.Add(entity);
component.Dirty();
HandleStateChange(component, true);
UpdateVisualState(component);
}
public bool CanFlush(DisposalUnitComponent component)
{
return component.State == SharedDisposalUnitComponent.PressureState.Ready && component.Powered && IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Anchored;
}
public void Engage(DisposalUnitComponent component)
{
component.Engaged = true;
UpdateVisualState(component);
UpdateInterface(component, component.Powered);
if (CanFlush(component))
{
component.Owner.SpawnTimer(component.FlushDelay, () => TryFlush(component));
}
}
public void Disengage(DisposalUnitComponent component)
{
component.Engaged = false;
UpdateVisualState(component);
UpdateInterface(component, component.Powered);
}
/// <summary>
/// Remove all entities currently in the disposal unit.
/// </summary>
public void TryEjectContents(DisposalUnitComponent component)
{
foreach (var entity in component.Container.ContainedEntities.ToArray())
{
Remove(component, entity);
}
}
public override bool CanInsert(SharedDisposalUnitComponent component, IEntity entity)
{
if (!base.CanInsert(component, entity) || component is not DisposalUnitComponent serverComp)
return false;
return serverComp.Container.CanInsert(entity);
}
/// <summary>
/// If something is inserted (or the likes) then we'll queue up a flush in the future.
/// </summary>
public void TryQueueEngage(DisposalUnitComponent component)
{
if (component.Deleted || !component.Powered && component.ContainedEntities.Count == 0)
{
return;
}
component.AutomaticEngageToken = new CancellationTokenSource();
component.Owner.SpawnTimer(component._automaticEngageTime, () =>
{
if (!TryFlush(component))
{
TryQueueEngage(component);
}
}, component.AutomaticEngageToken.Token);
}
public void AfterInsert(DisposalUnitComponent component, IEntity entity)
{
TryQueueEngage(component);
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ActorComponent? actor))
{
component.UserInterface?.Close(actor.PlayerSession);
}
UpdateVisualState(component);
}
}
}