58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using Content.Server.DeviceNetwork.Components;
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using Content.Server.NodeContainer;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Nodes;
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using Robust.Shared.IoC;
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namespace Content.Server.DeviceNetwork.Systems
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{
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[UsedImplicitly]
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public class ApcNetworkSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ApcNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
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SubscribeLocalEvent<ApcNetworkComponent, ExtensionCableSystem.ProviderConnectedEvent>(OnProviderConnected);
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SubscribeLocalEvent<ApcNetworkComponent, ExtensionCableSystem.ProviderDisconnectedEvent>(OnProviderDisconnected);
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}
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/// <summary>
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/// Checks if both devices are connected to the same apc
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/// </summary>
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private void OnBeforePacketSent(EntityUid uid, ApcNetworkComponent receiver, BeforePacketSentEvent args)
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{
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if (!EntityManager.TryGetComponent(args.Sender, out ApcNetworkComponent? sender)) return;
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if (sender.ConnectedNode?.NodeGroup == null || !sender.ConnectedNode.NodeGroup.Equals(receiver.ConnectedNode?.NodeGroup))
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{
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args.Cancel();
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}
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}
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private void OnProviderConnected(EntityUid uid, ApcNetworkComponent component, ExtensionCableSystem.ProviderConnectedEvent args)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Provider.Owner, out NodeContainerComponent? nodeContainer)) return;
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if (nodeContainer.TryGetNode("power", out CableNode? node))
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{
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component.ConnectedNode = node;
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}
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else if (nodeContainer.TryGetNode("output", out CableDeviceNode? deviceNode))
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{
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component.ConnectedNode = deviceNode;
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}
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}
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private void OnProviderDisconnected(EntityUid uid, ApcNetworkComponent component, ExtensionCableSystem.ProviderDisconnectedEvent args)
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{
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component.ConnectedNode = null;
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}
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}
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}
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