Files
tbd-station-14/Content.Server/Construction/ConstructionSystem.Graph.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

243 lines
9.0 KiB
C#

using System.Collections.Generic;
using Content.Server.Construction.Components;
using Content.Shared.Construction;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Construction.Steps;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Robust.Server.Containers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Construction
{
public partial class ConstructionSystem
{
[Dependency] private readonly ContainerSystem _containerSystem = default!;
private void InitializeGraphs()
{
}
public bool AddContainer(EntityUid uid, string container, ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction))
return false;
return construction.Containers.Add(container);
}
public ConstructionGraphPrototype? GetCurrentGraph(EntityUid uid, ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction, false))
return null;
return _prototypeManager.TryIndex(construction.Graph, out ConstructionGraphPrototype? graph) ? graph : null;
}
public ConstructionGraphNode? GetCurrentNode(EntityUid uid, ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction, false))
return null;
if (construction.Node is not {} nodeIdentifier)
return null;
return GetCurrentGraph(uid, construction) is not {} graph ? null : GetNodeFromGraph(graph, nodeIdentifier);
}
public ConstructionGraphEdge? GetCurrentEdge(EntityUid uid, ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction, false))
return null;
if (construction.EdgeIndex is not {} edgeIndex)
return null;
return GetCurrentNode(uid, construction) is not {} node ? null : GetEdgeFromNode(node, edgeIndex);
}
public ConstructionGraphStep? GetCurrentStep(EntityUid uid, ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction, false))
return null;
if (GetCurrentEdge(uid, construction) is not {} edge)
return null;
return GetStepFromEdge(edge, construction.StepIndex);
}
public ConstructionGraphNode? GetTargetNode(EntityUid uid, ConstructionComponent? construction)
{
if (!Resolve(uid, ref construction))
return null;
if (construction.TargetNode is not {} targetNodeId)
return null;
if (GetCurrentGraph(uid, construction) is not {} graph)
return null;
return GetNodeFromGraph(graph, targetNodeId);
}
public ConstructionGraphEdge? GetTargetEdge(EntityUid uid, ConstructionComponent? construction)
{
if (!Resolve(uid, ref construction))
return null;
if (construction.TargetEdgeIndex is not {} targetEdgeIndex)
return null;
if (GetCurrentNode(uid, construction) is not {} node)
return null;
return GetEdgeFromNode(node, targetEdgeIndex);
}
public (ConstructionGraphEdge? edge, ConstructionGraphStep? step) GetCurrentEdgeAndStep(EntityUid uid,
ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction, false))
return default;
var edge = GetCurrentEdge(uid, construction);
if (edge == null)
return default;
var step = GetStepFromEdge(edge, construction.StepIndex);
return (edge, step);
}
public ConstructionGraphNode? GetNodeFromGraph(ConstructionGraphPrototype graph, string id)
{
return graph.Nodes.TryGetValue(id, out var node) ? node : null;
}
public ConstructionGraphEdge? GetEdgeFromNode(ConstructionGraphNode node, int index)
{
return node.Edges.Count > index ? node.Edges[index] : null;
}
public ConstructionGraphStep? GetStepFromEdge(ConstructionGraphEdge edge, int index)
{
return edge.Steps.Count > index ? edge.Steps[index] : null;
}
public bool ChangeNode(EntityUid uid, EntityUid? userUid, string id, bool performActions = true, ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction))
return false;
if (GetCurrentGraph(uid, construction) is not {} graph
|| GetNodeFromGraph(graph, id) is not {} node)
return false;
construction.Node = id;
if(performActions)
PerformActions(uid, userUid, node.Actions);
// ChangeEntity will handle the pathfinding update.
if (node.Entity is {} newEntity && ChangeEntity(uid, userUid, newEntity, construction) != null)
return true;
UpdatePathfinding(uid, construction);
return true;
}
private EntityUid? ChangeEntity(EntityUid uid, EntityUid? userUid, string newEntity,
ConstructionComponent? construction = null,
MetaDataComponent? metaData = null,
TransformComponent? transform = null,
ContainerManagerComponent? containerManager = null)
{
if (!Resolve(uid, ref construction, ref metaData, ref transform))
return null;
if (newEntity == metaData.EntityPrototype?.ID || !_prototypeManager.HasIndex<EntityPrototype>(newEntity))
return null;
// Optional resolves.
Resolve(uid, ref containerManager, false);
// We create the new entity.
IEntity tempQualifier = EntityManager.SpawnEntity(newEntity, transform.Coordinates);
var newUid = (EntityUid) tempQualifier;
// Construction transferring.
var newConstruction = EntityManager.EnsureComponent<ConstructionComponent>(newUid);
// We set the graph and node accordingly... Then we append our containers to theirs.
ChangeGraph(newUid, userUid, construction.Graph, construction.Node, false, newConstruction);
if (construction.TargetNode is {} targetNode)
SetPathfindingTarget(newUid, targetNode, newConstruction);
// Transfer all construction-owned containers.
newConstruction.Containers.UnionWith(construction.Containers);
// Transfer all pending interaction events too.
while (construction.InteractionQueue.TryDequeue(out var ev))
{
newConstruction.InteractionQueue.Enqueue(ev);
}
// Transform transferring.
var newTransform = EntityManager.GetComponent<TransformComponent>(newUid);
newTransform.LocalRotation = transform.LocalRotation;
newTransform.Anchored = transform.Anchored;
// Container transferring.
if (containerManager != null)
{
// Ensure the new entity has a container manager. Also for resolve goodness.
var newContainerManager = EntityManager.EnsureComponent<ContainerManagerComponent>(newUid);
// Transfer all construction-owned containers from the old entity to the new one.
foreach (var container in construction.Containers)
{
if (!_containerSystem.TryGetContainer(uid, container, out var ourContainer, containerManager))
continue;
// NOTE: Only Container is supported by Construction!
var otherContainer = _containerSystem.EnsureContainer<Container>(newUid, container, newContainerManager);
for (var i = ourContainer.ContainedEntities.Count - 1; i >= 0; i--)
{
var entity = ourContainer.ContainedEntities[i];
ourContainer.ForceRemove(entity);
otherContainer.Insert(entity);
}
}
}
EntityManager.QueueDeleteEntity(uid);
if(GetCurrentNode(newUid, newConstruction) is {} node)
PerformActions(newUid, userUid, node.Actions);
return newUid;
}
public bool ChangeGraph(EntityUid uid, EntityUid? userUid, string graphId, string nodeId, bool performActions = true, ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction))
return false;
if (!_prototypeManager.TryIndex<ConstructionGraphPrototype>(graphId, out var graph))
return false;
if(GetNodeFromGraph(graph, nodeId) is not {} node)
return false;
construction.Graph = graphId;
return ChangeNode(uid, userUid, nodeId, performActions, construction);
}
}
}