Files
tbd-station-14/Content.Server/Chat/Managers/ChatManager.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

395 lines
16 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.Ghost.Components;
using Content.Server.Headset;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Server.MoMMI;
using Content.Server.Preferences.Managers;
using Content.Server.Radio.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Utility;
using static Content.Server.Chat.Managers.IChatManager;
namespace Content.Server.Chat.Managers
{
/// <summary>
/// Dispatches chat messages to clients.
/// </summary>
internal sealed class ChatManager : IChatManager
{
private static readonly Dictionary<string, string> PatronOocColors = new()
{
// I had plans for multiple colors and those went nowhere so...
{ "nuclear_operative", "#aa00ff" },
{ "syndicate_agent", "#aa00ff" },
{ "revolutionary", "#aa00ff" }
};
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IMoMMILink _mommiLink = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
/// <summary>
/// The maximum length a player-sent message can be sent
/// </summary>
public int MaxMessageLength => _configurationManager.GetCVar(CCVars.ChatMaxMessageLength);
private const int VoiceRange = 7; // how far voice goes in world units
//TODO: make prio based?
private readonly List<TransformChat> _chatTransformHandlers = new();
private bool _oocEnabled = true;
private bool _adminOocEnabled = true;
public void Initialize()
{
_netManager.RegisterNetMessage<MsgChatMessage>();
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
}
private void OnOocEnabledChanged(bool val)
{
_oocEnabled = val;
DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-ooc-chat-enabled-message" : "chat-manager-ooc-chat-disabled-message"));
}
private void OnAdminOocEnabledChanged(bool val)
{
_adminOocEnabled = val;
DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-admin-ooc-chat-enabled-message" : "chat-manager-admin-ooc-chat-disabled-message"));
}
public void DispatchServerAnnouncement(string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-server-wrap-message");
_netManager.ServerSendToAll(msg);
Logger.InfoS("SERVER", message);
}
public void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Radio;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
_netManager.ServerSendToAll(msg);
if (playDefaultSound)
{
SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/announce.ogg", AudioParams.Default.WithVolume(-2f));
}
}
public void DispatchServerMessage(IPlayerSession player, string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-server-wrap-message");
_netManager.ServerSendMessage(msg, player.ConnectedClient);
}
public void EntitySay(IEntity source, string message, bool hideChat=false)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
{
return;
}
// Check if message exceeds the character limit if the sender is a player
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(source, out ActorComponent? actor) &&
message.Length > MaxMessageLength)
{
var feedback = Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength));
DispatchServerMessage(actor.PlayerSession, feedback);
return;
}
foreach (var handler in _chatTransformHandlers)
{
//TODO: rather return a bool and use a out var?
message = handler(source, message);
}
message = message.Trim();
// We'll try to avoid using MapPosition as EntityCoordinates can early-out and potentially be faster for common use cases
// Downside is it may potentially convert to MapPosition unnecessarily.
var sourceMapId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(source).MapID;
var sourceCoords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(source).Coordinates;
var clients = new List<INetChannel>();
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity == null) continue;
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player.AttachedEntity);
if (transform.MapID != sourceMapId ||
!IoCManager.Resolve<IEntityManager>().HasComponent<GhostComponent>(player.AttachedEntity) &&
!sourceCoords.InRange(_entManager, transform.Coordinates, VoiceRange)) continue;
clients.Add(player.ConnectedClient);
}
if (message.StartsWith(';'))
{
// Remove semicolon
message = message.Substring(1).TrimStart();
// Capitalize first letter
message = message[0].ToString().ToUpper() +
message.Remove(0, 1);
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(source, out InventoryComponent? inventory) &&
inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.EARS, out ItemComponent? item) &&
IoCManager.Resolve<IEntityManager>().TryGetComponent(item.Owner, out HeadsetComponent? headset))
{
headset.RadioRequested = true;
}
else
{
source.PopupMessage(Loc.GetString("chat-manager-no-headset-on-message"));
}
}
else
{
// Capitalize first letter
message = message[0].ToString().ToUpper() +
message.Remove(0, 1);
}
var listeners = EntitySystem.Get<ListeningSystem>();
listeners.PingListeners(source, message);
message = FormattedMessage.EscapeText(message);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Local;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",("entityName", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(source).EntityName));
msg.SenderEntity = source;
msg.HideChat = hideChat;
_netManager.ServerSendToMany(msg, clients);
}
public void EntityMe(IEntity source, string action)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanEmote(source))
{
return;
}
// Check if entity is a player
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(source, out ActorComponent? actor))
{
return;
}
// Check if message exceeds the character limit
if (action.Length > MaxMessageLength)
{
DispatchServerMessage(actor.PlayerSession, Loc.GetString("chat-manager-max-message-length-exceeded-message",("limit", MaxMessageLength)));
return;
}
action = FormattedMessage.EscapeText(action);
var clients = Filter.Empty()
.AddInRange(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(source).MapPosition, VoiceRange)
.Recipients
.Select(p => p.ConnectedClient)
.ToList();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Emotes;
msg.Message = action;
msg.MessageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName",Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(source).EntityName));
msg.SenderEntity = source;
_netManager.ServerSendToMany(msg, clients);
}
public void SendOOC(IPlayerSession player, string message)
{
if (_adminManager.IsAdmin(player))
{
if (!_adminOocEnabled)
{
return;
}
}
else if (!_oocEnabled)
{
return;
}
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
return;
}
message = FormattedMessage.EscapeText(message);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name));
if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
{
var prefs = _preferencesManager.GetPreferences(player.UserId);
msg.MessageColorOverride = prefs.AdminOOCColor;
}
if (player.ConnectedClient.UserData.PatronTier is { } patron &&
PatronOocColors.TryGetValue(patron, out var patronColor))
{
msg.MessageWrap = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor),("playerName", player.Name));
}
//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
_netManager.ServerSendToAll(msg);
_mommiLink.SendOOCMessage(player.Name, message);
}
public void SendDeadChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message",("limit", MaxMessageLength)));
return;
}
message = FormattedMessage.EscapeText(message);
var clients = GetDeadChatClients();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
IEntity? tempQualifier = player.AttachedEntity;
msg.MessageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
("playerName", (tempQualifier != null ? IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(tempQualifier).EntityName : null) ?? "???"));
msg.SenderEntity = player.AttachedEntityUid.GetValueOrDefault();
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendAdminDeadChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
return;
}
message = FormattedMessage.EscapeText(message);
var clients = GetDeadChatClients();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("userName", player.ConnectedClient.UserName));
_netManager.ServerSendToMany(msg, clients.ToList());
}
private IEnumerable<INetChannel> GetDeadChatClients()
{
return Filter.Empty()
.AddWhereAttachedEntity(uid => _entManager.HasComponent<GhostComponent>(uid))
.Recipients
.Union(_adminManager.ActiveAdmins)
.Select(p => p.ConnectedClient);
}
public void SendAdminChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
return;
}
message = FormattedMessage.EscapeText(message);
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Admin;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("playerName", player.Name));
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendAdminAnnouncement(string message)
{
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
message = FormattedMessage.EscapeText(message);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Admin;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")));
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendHookOOC(string sender, string message)
{
message = FormattedMessage.EscapeText(message);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender));
_netManager.ServerSendToAll(msg);
}
public void RegisterChatTransform(TransformChat handler)
{
// TODO: Literally just make this an event...
_chatTransformHandlers.Add(handler);
}
}
}