77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
using Content.Server.Administration;
|
|
using Content.Server.Chat.Managers;
|
|
using Content.Server.Ghost.Components;
|
|
using Content.Server.Players;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Console;
|
|
using Robust.Shared.Enums;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
|
|
namespace Content.Server.Chat.Commands
|
|
{
|
|
[AnyCommand]
|
|
internal class SayCommand : IConsoleCommand
|
|
{
|
|
public string Command => "say";
|
|
public string Description => "Send chat messages to the local channel or a specified radio channel.";
|
|
public string Help => "say <text>";
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
var player = shell.Player as IPlayerSession;
|
|
if (player == null)
|
|
{
|
|
shell.WriteLine("This command cannot be run from the server.");
|
|
return;
|
|
}
|
|
|
|
if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue)
|
|
return;
|
|
|
|
if (args.Length < 1)
|
|
return;
|
|
|
|
var message = string.Join(" ", args).Trim();
|
|
if (string.IsNullOrEmpty(message))
|
|
return;
|
|
|
|
var chat = IoCManager.Resolve<IChatManager>();
|
|
var chatSanitizer = IoCManager.Resolve<IChatSanitizationManager>();
|
|
var playerEntity = player.AttachedEntity;
|
|
|
|
if (playerEntity == null)
|
|
{
|
|
shell.WriteLine("You don't have an entity!");
|
|
return;
|
|
}
|
|
|
|
if (IoCManager.Resolve<IEntityManager>().HasComponent<GhostComponent>(playerEntity))
|
|
chat.SendDeadChat(player, message);
|
|
else
|
|
{
|
|
var mindComponent = player.ContentData()?.Mind;
|
|
|
|
if (mindComponent == null)
|
|
{
|
|
shell.WriteError("You don't have a mind!");
|
|
return;
|
|
}
|
|
|
|
if (mindComponent.OwnedEntity == null)
|
|
{
|
|
shell.WriteError("You don't have an entity!");
|
|
return;
|
|
}
|
|
|
|
var emote = chatSanitizer.TrySanitizeOutSmilies(message, mindComponent.OwnedEntity, out var sanitized, out var emoteStr);
|
|
if (sanitized.Length != 0)
|
|
chat.EntitySay(mindComponent.OwnedEntity, sanitized);
|
|
if (emote)
|
|
chat.EntityMe(mindComponent.OwnedEntity, emoteStr!);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|