43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using Content.Server.Explosion.EntitySystems;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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public sealed class ExplosionCommand : IConsoleCommand
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{
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public string Command => "explode";
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public string Description => "Train go boom";
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public string Help => "Usage: explode <x> <y> <dev> <heavy> <light> <flash>\n" +
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"The explosion happens on the same map as the user.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player?.AttachedEntity == null)
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{
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shell.WriteLine("You must have an attached entity.");
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return;
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}
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var x = float.Parse(args[0]);
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var y = float.Parse(args[1]);
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var dev = int.Parse(args[2]);
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var hvy = int.Parse(args[3]);
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var lgh = int.Parse(args[4]);
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var fla = int.Parse(args[5]);
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var mapTransform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player.AttachedEntity).GetMapTransform();
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var coords = new EntityCoordinates(mapTransform.Owner, x, y);
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EntitySystem.Get<ExplosionSystem>().SpawnExplosion(coords, dev, hvy, lgh, fla);
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}
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}
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}
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