Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Movement/TargetDistanceCon.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

24 lines
1.3 KiB
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Movement
{
public sealed class TargetDistanceCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || (!IoCManager.Resolve<IEntityManager>().EntityExists(target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(target).EntityLifeStage) >= EntityLifeStage.Deleted || IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(target).GridID != (self != null ? IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(self) : null).GridID)
{
return 0.0f;
}
// Anything further than 100 tiles gets clamped
return (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(target).Coordinates.Position - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(self).Coordinates.Position).Length / 100;
}
}
}