Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/Melee/MeleeWeaponDamageCon.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

25 lines
807 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class MeleeWeaponDamageCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<WeaponEntityState>().GetValue();
if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent))
{
return 0.0f;
}
// Just went with max health
return (meleeWeaponComponent.Damage.Total / 300.0f).Float();
}
}
}