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tbd-station-14/Content.Server/AI/Operators/Combat/Melee/UnarmedCombatOperator.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

92 lines
2.8 KiB
C#

using Content.Server.CombatMode;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee
{
public sealed class UnarmedCombatOperator : AiOperator
{
private readonly float _burstTime;
private float _elapsedTime;
private readonly IEntity _owner;
private readonly IEntity _target;
private UnarmedCombatComponent? _unarmedCombat;
public UnarmedCombatOperator(IEntity owner, IEntity target, float burstTime = 1.0f)
{
_owner = owner;
_target = target;
_burstTime = burstTime;
}
public override bool Startup()
{
if (!base.Startup())
{
return true;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
{
return false;
}
if (!combatModeComponent.IsInCombatMode)
{
combatModeComponent.IsInCombatMode = true;
}
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out UnarmedCombatComponent? unarmedCombatComponent))
{
_unarmedCombat = unarmedCombatComponent;
}
else
{
return false;
}
return true;
}
public override bool Shutdown(Outcome outcome)
{
if (!base.Shutdown(outcome))
return false;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}
return true;
}
public override Outcome Execute(float frameTime)
{
if (_burstTime <= _elapsedTime)
{
return Outcome.Success;
}
if (_unarmedCombat?.Deleted ?? true)
{
return Outcome.Failed;
}
if ((IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates.Position - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
_unarmedCombat.Range)
{
return Outcome.Failed;
}
var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
interactionSystem.AiUseInteraction(_owner, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates, _target);
_elapsedTime += frameTime;
return Outcome.Continuing;
}
}
}