Files
tbd-station-14/Content.IntegrationTests/Tests/Commands/RejuvenateTest.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

84 lines
3.1 KiB
C#

using System.Threading.Tasks;
using Content.Server.Administration.Commands;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.MobState.Components;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Commands
{
[TestFixture]
[TestOf(typeof(RejuvenateCommand))]
public class RejuvenateTest : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: DamageableDummy
id: DamageableDummy
components:
- type: Damageable
damageContainer: Biological
- type: MobState
thresholds:
0: !type:NormalMobState {}
100: !type:CriticalMobState {}
200: !type:DeadMobState {}
";
[Test]
public async Task RejuvenateDeadTest()
{
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
var server = StartServer(options);
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
mapManager.CreateNewMapEntity(MapId.Nullspace);
var entityManager = IoCManager.Resolve<IEntityManager>();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
var human = entityManager.SpawnEntity("DamageableDummy", MapCoordinates.Nullspace);
// Sanity check
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out DamageableComponent damageable));
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out MobStateComponent mobState));
mobState.UpdateState(0);
Assert.That(mobState.IsAlive, Is.True);
Assert.That(mobState.IsCritical, Is.False);
Assert.That(mobState.IsDead, Is.False);
Assert.That(mobState.IsIncapacitated, Is.False);
// Kill the entity
DamageSpecifier damage = new(prototypeManager.Index<DamageGroupPrototype>("Toxin"),
FixedPoint2.New(10000000));
EntitySystem.Get<DamageableSystem>().TryChangeDamage(human, damage, true);
// Check that it is dead
Assert.That(mobState.IsAlive, Is.False);
Assert.That(mobState.IsCritical, Is.False);
Assert.That(mobState.IsDead, Is.True);
Assert.That(mobState.IsIncapacitated, Is.True);
// Rejuvenate them
RejuvenateCommand.PerformRejuvenate(human);
// Check that it is alive and with no damage
Assert.That(mobState.IsAlive, Is.True);
Assert.That(mobState.IsCritical, Is.False);
Assert.That(mobState.IsDead, Is.False);
Assert.That(mobState.IsIncapacitated, Is.False);
Assert.That(damageable.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
});
}
}
}