* Cuff enhancements * Cuffs now have an OnClick for the alert to remove them * nullables * Use default interaction range so highlights are accurate * Cuffing fails more gracely * Make shared abstract and add component references to client / server * Don't cache AudioSystem and HandsComponent given cuffs are rarely used * Fix test Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
26 lines
690 B
C#
26 lines
690 B
C#
#nullable enable
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using Content.Server.GameObjects.Components.ActionBlocking;
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using Content.Shared.Alert;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Try to remove handcuffs from yourself
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/// </summary>
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[UsedImplicitly]
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public class RemoveCuffs : IAlertClick
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{
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public void ExposeData(ObjectSerializer serializer) {}
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public void AlertClicked(ClickAlertEventArgs args)
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{
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if (args.Player.TryGetComponent(out CuffableComponent? cuffableComponent))
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{
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cuffableComponent.TryUncuff(args.Player);
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}
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}
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}
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}
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