Files
tbd-station-14/Content.Client/Markers/MarkerSystem.cs

52 lines
1.1 KiB
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Markers;
public sealed class MarkerSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
private bool _markersVisible;
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateMarkers();
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MarkerComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, MarkerComponent marker, ComponentStartup args)
{
UpdateVisibility(uid);
}
private void UpdateVisibility(EntityUid uid)
{
if (TryComp(uid, out SpriteComponent? sprite))
{
_sprite.SetVisible((uid, sprite), MarkersVisible);
}
}
private void UpdateMarkers()
{
var query = AllEntityQuery<MarkerComponent>();
while (query.MoveNext(out var uid, out var comp))
{
UpdateVisibility(uid);
}
}
}