* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
116 lines
3.6 KiB
C#
116 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using Microsoft.Data.Sqlite;
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using Microsoft.EntityFrameworkCore;
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using NUnit.Framework;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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namespace Content.Tests.Server.Preferences
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{
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[TestFixture]
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public class ServerDbSqliteTests : ContentUnitTest
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{
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private const string Prototypes = @"
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- type: dataset
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id: names_first_male
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values:
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- Aaden
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- type: dataset
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id: names_first_female
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values:
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- Aaliyah
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- type: dataset
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id: names_last
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values:
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- Ackerley";
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private static HumanoidCharacterProfile CharlieCharlieson()
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{
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return new(
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"Charlie Charlieson",
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21,
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Sex.Male,
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Gender.Epicene,
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new HumanoidCharacterAppearance(
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"Afro",
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Color.Aqua,
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"Shaved",
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Color.Aquamarine,
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Color.Azure,
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Color.Beige
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),
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ClothingPreference.Jumpskirt,
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BackpackPreference.Backpack,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.OverflowJob, JobPriority.High}
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},
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PreferenceUnavailableMode.StayInLobby,
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new List<string> ()
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);
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}
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private static ServerDbSqlite GetDb()
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{
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var builder = new DbContextOptionsBuilder<ServerDbContext>();
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var conn = new SqliteConnection("Data Source=:memory:");
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conn.Open();
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builder.UseSqlite(conn);
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return new ServerDbSqlite(builder.Options);
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}
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[Test]
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public async Task TestUserDoesNotExist()
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{
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var db = GetDb();
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// Database should be empty so a new GUID should do it.
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Assert.Null(await db.GetPlayerPreferencesAsync(NewUserId()));
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}
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[Test]
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public async Task TestInitPrefs()
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{
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var db = GetDb();
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var username = new NetUserId(new Guid("640bd619-fc8d-4fe2-bf3c-4a5fb17d6ddd"));
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const int slot = 0;
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var originalProfile = CharlieCharlieson();
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await db.InitPrefsAsync(username, originalProfile);
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var prefs = await db.GetPlayerPreferencesAsync(username);
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Assert.That(prefs.Characters.Single(p => p.Key == slot).Value.MemberwiseEquals(originalProfile));
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}
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[Test]
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public async Task TestDeleteCharacter()
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{
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var db = GetDb();
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var username = new NetUserId(new Guid("640bd619-fc8d-4fe2-bf3c-4a5fb17d6ddd"));
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IoCManager.Resolve<ISerializationManager>().Initialize();
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IoCManager.Resolve<IPrototypeManager>().LoadFromStream(new StringReader(Prototypes));
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await db.InitPrefsAsync(username, HumanoidCharacterProfile.Default());
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await db.SaveCharacterSlotAsync(username, CharlieCharlieson(), 1);
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await db.SaveSelectedCharacterIndexAsync(username, 1);
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await db.SaveCharacterSlotAsync(username, null, 1);
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var prefs = await db.GetPlayerPreferencesAsync(username);
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Assert.That(!prefs.Characters.Any(p => p.Key != 0));
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}
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private static NetUserId NewUserId()
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{
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return new(Guid.NewGuid());
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}
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}
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}
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