Files
tbd-station-14/Content.Shared/Construction/ConstructionGraphPrototype.cs
Paul Ritter 5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00

129 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Construction
{
[Prototype("constructionGraph")]
public class ConstructionGraphPrototype : IPrototype, ISerializationHooks
{
private readonly Dictionary<string, ConstructionGraphNode> _nodes = new();
private readonly Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]> _paths = new();
private readonly Dictionary<string, Dictionary<ConstructionGraphNode, ConstructionGraphNode>> _pathfinding = new();
[ViewVariables]
[field: DataField("id", required: true)]
public string ID { get; } = default!;
[field: DataField("parent")] public string Parent { get; }
[ViewVariables]
[field: DataField("start")]
public string Start { get; }
[DataField("graph", priority: 0)]
private List<ConstructionGraphNode> _graph = new();
[ViewVariables]
public IReadOnlyDictionary<string, ConstructionGraphNode> Nodes => _nodes;
void ISerializationHooks.AfterDeserialization()
{
_nodes.Clear();
foreach (var graphNode in _graph)
{
_nodes[graphNode.Name] = graphNode;
}
if(string.IsNullOrEmpty(Start) || !_nodes.ContainsKey(Start))
throw new InvalidDataException($"Starting node for construction graph {ID} is null, empty or invalid!");
}
public ConstructionGraphEdge Edge(string startNode, string nextNode)
{
var start = _nodes[startNode];
return start.GetEdge(nextNode);
}
public ConstructionGraphNode[] Path(string startNode, string finishNode)
{
var tuple = new ValueTuple<string, string>(startNode, finishNode);
if (_paths.ContainsKey(tuple))
return _paths[tuple];
// Get graph given the current start.
Dictionary<ConstructionGraphNode, ConstructionGraphNode> pathfindingForStart;
if (_pathfinding.ContainsKey(startNode))
{
pathfindingForStart = _pathfinding[startNode];
}
else
{
pathfindingForStart = _pathfinding[startNode] = PathsForStart(startNode);
}
// Follow the chain backwards.
var start = _nodes[startNode];
var finish = _nodes[finishNode];
var current = finish;
var path = new List<ConstructionGraphNode>();
while (current != start)
{
path.Add(current);
// No path.
if (current == null || !pathfindingForStart.ContainsKey(current))
{
// We remember this for next time.
_paths[tuple] = null;
return null;
}
current = pathfindingForStart[current];
}
path.Reverse();
return _paths[tuple] = path.ToArray();
}
/// <summary>
/// Uses breadth first search for pathfinding.
/// </summary>
/// <param name="start"></param>
private Dictionary<ConstructionGraphNode, ConstructionGraphNode> PathsForStart(string start)
{
// TODO: Make this use A* or something, although it's not that important.
var startNode = _nodes[start];
var frontier = new Queue<ConstructionGraphNode>();
var cameFrom = new Dictionary<ConstructionGraphNode, ConstructionGraphNode>();
frontier.Enqueue(startNode);
cameFrom[startNode] = null;
while (frontier.Count != 0)
{
var current = frontier.Dequeue();
foreach (var edge in current.Edges)
{
var edgeNode = _nodes[edge.Target];
if(cameFrom.ContainsKey(edgeNode)) continue;
frontier.Enqueue(edgeNode);
cameFrom[edgeNode] = current;
}
}
return cameFrom;
}
}
}