Files
tbd-station-14/Content.Shared/Alert/AlertPrototype.cs
Paul Ritter 5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00

213 lines
8.2 KiB
C#

#nullable enable
using System;
using System.Globalization;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Alert
{
/// <summary>
/// An alert popup with associated icon, tooltip, and other data.
/// </summary>
[Prototype("alert")]
public class AlertPrototype : IPrototype, ISerializationHooks
{
[ViewVariables]
string IPrototype.ID => AlertType.ToString();
[ViewVariables]
[field: DataField("parent")]
public string? Parent { get; }
/// <summary>
/// Type of alert, no 2 alert prototypes should have the same one.
/// </summary>
[DataField("alertType")]
public AlertType AlertType { get; private set; }
/// <summary>
/// Path to the icon (png) to show in alert bar. If severity levels are supported,
/// this should be the path to the icon without the severity number
/// (i.e. hot.png if there is hot1.png and hot2.png). Use <see cref="GetIconPath"/>
/// to get the correct icon path for a particular severity level.
/// </summary>
[ViewVariables]
[DataField("icon")]
public SpriteSpecifier Icon { get; private set; } = SpriteSpecifier.Invalid;
/// <summary>
/// Name to show in tooltip window. Accepts formatting.
/// </summary>
[DataField("name")]
public FormattedMessage Name { get; private set; } = new();
/// <summary>
/// Description to show in tooltip window. Accepts formatting.
/// </summary>
[DataField("description")]
public FormattedMessage Description { get; private set; } = new();
/// <summary>
/// Category the alert belongs to. Only one alert of a given category
/// can be shown at a time. If one is shown while another is already being shown,
/// it will be replaced. This can be useful for categories of alerts which should naturally
/// replace each other and are mutually exclusive, for example lowpressure / highpressure,
/// hot / cold. If left unspecified, the alert will not replace or be replaced by any other alerts.
/// </summary>
[DataField("category")]
public AlertCategory? Category { get; private set; }
/// <summary>
/// Key which is unique w.r.t category semantics (alerts with same category have equal keys,
/// alerts with no category have different keys).
/// </summary>
public AlertKey AlertKey { get; private set; }
/// <summary>
/// -1 (no effect) unless MaxSeverity is specified. Defaults to 1. Minimum severity level supported by this state.
/// </summary>
public short MinSeverity => MaxSeverity == -1 ? (short) -1 : _minSeverity;
[DataField("minSeverity")] private short _minSeverity = 1;
/// <summary>
/// Maximum severity level supported by this state. -1 (default) indicates
/// no severity levels are supported by the state.
/// </summary>
[DataField("maxSeverity")]
public short MaxSeverity = -1;
/// <summary>
/// Indicates whether this state support severity levels
/// </summary>
public bool SupportsSeverity => MaxSeverity != -1;
/// <summary>
/// Whether this alert is clickable. This is valid clientside.
/// </summary>
public bool HasOnClick => OnClick != null;
/// <summary>
/// Defines what to do when the alert is clicked.
/// This will always be null on clientside.
/// </summary>
[DataField("onClick", serverOnly: true)]
public IAlertClick? OnClick { get; private set; }
void ISerializationHooks.AfterDeserialization()
{
if (AlertType == AlertType.Error)
{
Logger.ErrorS("alert", "missing or invalid alertType for alert with name {0}", Name);
}
AlertKey = new AlertKey(AlertType, Category);
}
/// <param name="severity">severity level, if supported by this alert</param>
/// <returns>the icon path to the texture for the provided severity level</returns>
public SpriteSpecifier GetIcon(short? severity = null)
{
if (!SupportsSeverity && severity != null)
{
throw new InvalidOperationException($"This alert ({AlertKey}) does not support severity");
}
if (!SupportsSeverity)
return Icon;
if (severity == null)
{
throw new ArgumentException($"No severity specified but this alert ({AlertKey}) has severity.", nameof(severity));
}
if (severity < MinSeverity)
{
throw new ArgumentOutOfRangeException(nameof(severity), $"Severity below minimum severity in {AlertKey}.");
}
if (severity > MaxSeverity)
{
throw new ArgumentOutOfRangeException(nameof(severity), $"Severity above maximum severity in {AlertKey}.");
}
var severityText = severity.Value.ToString(CultureInfo.InvariantCulture);
switch (Icon)
{
case SpriteSpecifier.EntityPrototype entityPrototype:
throw new InvalidOperationException($"Severity not supported for EntityPrototype icon in {AlertKey}");
case SpriteSpecifier.Rsi rsi:
return new SpriteSpecifier.Rsi(rsi.RsiPath, rsi.RsiState + severityText);
case SpriteSpecifier.Texture texture:
var newName = texture.TexturePath.FilenameWithoutExtension + severityText;
return new SpriteSpecifier.Texture(
texture.TexturePath.WithName(newName + "." + texture.TexturePath.Extension));
default:
throw new ArgumentOutOfRangeException(nameof(Icon));
}
}
}
/// <summary>
/// Key for an alert which is unique (for equality and hashcode purposes) w.r.t category semantics.
/// I.e., entirely defined by the category, if a category was specified, otherwise
/// falls back to the id.
/// </summary>
[Serializable, NetSerializable]
public struct AlertKey : ISerializationHooks, IPopulateDefaultValues
{
public AlertType? AlertType { get; private set; }
public readonly AlertCategory? AlertCategory;
/// NOTE: if the alert has a category you must pass the category for this to work
/// properly as a key. I.e. if the alert has a category and you pass only the alert type, and you
/// compare this to another AlertKey that has both the category and the same alert type, it will not consider them equal.
public AlertKey(AlertType? alertType, AlertCategory? alertCategory)
{
AlertCategory = alertCategory;
AlertType = alertType;
}
public bool Equals(AlertKey other)
{
// compare only on alert category if we have one
if (AlertCategory.HasValue)
{
return other.AlertCategory == AlertCategory;
}
return AlertType == other.AlertType && AlertCategory == other.AlertCategory;
}
public override bool Equals(object? obj)
{
return obj is AlertKey other && Equals(other);
}
public override int GetHashCode()
{
// use only alert category if we have one
if (AlertCategory.HasValue) return AlertCategory.GetHashCode();
return AlertType.GetHashCode();
}
public void PopulateDefaultValues()
{
AlertType = Alert.AlertType.Error;
}
/// <param name="category">alert category, must not be null</param>
/// <returns>An alert key for the provided alert category. This must only be used for
/// queries and never storage, as it is lacking an alert type.</returns>
public static AlertKey ForCategory(AlertCategory category)
{
return new(null, category);
}
}
}