* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
213 lines
8.2 KiB
C#
213 lines
8.2 KiB
C#
#nullable enable
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using System;
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using System.Globalization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Alert
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{
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/// <summary>
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/// An alert popup with associated icon, tooltip, and other data.
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/// </summary>
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[Prototype("alert")]
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public class AlertPrototype : IPrototype, ISerializationHooks
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{
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[ViewVariables]
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string IPrototype.ID => AlertType.ToString();
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[ViewVariables]
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[field: DataField("parent")]
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public string? Parent { get; }
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/// <summary>
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/// Type of alert, no 2 alert prototypes should have the same one.
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/// </summary>
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[DataField("alertType")]
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public AlertType AlertType { get; private set; }
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/// <summary>
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/// Path to the icon (png) to show in alert bar. If severity levels are supported,
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/// this should be the path to the icon without the severity number
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/// (i.e. hot.png if there is hot1.png and hot2.png). Use <see cref="GetIconPath"/>
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/// to get the correct icon path for a particular severity level.
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/// </summary>
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[ViewVariables]
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[DataField("icon")]
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public SpriteSpecifier Icon { get; private set; } = SpriteSpecifier.Invalid;
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/// <summary>
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/// Name to show in tooltip window. Accepts formatting.
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/// </summary>
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[DataField("name")]
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public FormattedMessage Name { get; private set; } = new();
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/// <summary>
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/// Description to show in tooltip window. Accepts formatting.
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/// </summary>
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[DataField("description")]
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public FormattedMessage Description { get; private set; } = new();
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/// <summary>
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/// Category the alert belongs to. Only one alert of a given category
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/// can be shown at a time. If one is shown while another is already being shown,
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/// it will be replaced. This can be useful for categories of alerts which should naturally
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/// replace each other and are mutually exclusive, for example lowpressure / highpressure,
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/// hot / cold. If left unspecified, the alert will not replace or be replaced by any other alerts.
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/// </summary>
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[DataField("category")]
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public AlertCategory? Category { get; private set; }
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/// <summary>
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/// Key which is unique w.r.t category semantics (alerts with same category have equal keys,
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/// alerts with no category have different keys).
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/// </summary>
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public AlertKey AlertKey { get; private set; }
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/// <summary>
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/// -1 (no effect) unless MaxSeverity is specified. Defaults to 1. Minimum severity level supported by this state.
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/// </summary>
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public short MinSeverity => MaxSeverity == -1 ? (short) -1 : _minSeverity;
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[DataField("minSeverity")] private short _minSeverity = 1;
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/// <summary>
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/// Maximum severity level supported by this state. -1 (default) indicates
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/// no severity levels are supported by the state.
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/// </summary>
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[DataField("maxSeverity")]
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public short MaxSeverity = -1;
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/// <summary>
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/// Indicates whether this state support severity levels
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/// </summary>
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public bool SupportsSeverity => MaxSeverity != -1;
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/// <summary>
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/// Whether this alert is clickable. This is valid clientside.
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/// </summary>
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public bool HasOnClick => OnClick != null;
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/// <summary>
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/// Defines what to do when the alert is clicked.
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/// This will always be null on clientside.
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/// </summary>
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[DataField("onClick", serverOnly: true)]
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public IAlertClick? OnClick { get; private set; }
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void ISerializationHooks.AfterDeserialization()
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{
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if (AlertType == AlertType.Error)
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{
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Logger.ErrorS("alert", "missing or invalid alertType for alert with name {0}", Name);
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}
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AlertKey = new AlertKey(AlertType, Category);
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}
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/// <param name="severity">severity level, if supported by this alert</param>
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/// <returns>the icon path to the texture for the provided severity level</returns>
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public SpriteSpecifier GetIcon(short? severity = null)
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{
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if (!SupportsSeverity && severity != null)
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{
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throw new InvalidOperationException($"This alert ({AlertKey}) does not support severity");
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}
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if (!SupportsSeverity)
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return Icon;
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if (severity == null)
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{
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throw new ArgumentException($"No severity specified but this alert ({AlertKey}) has severity.", nameof(severity));
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}
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if (severity < MinSeverity)
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{
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throw new ArgumentOutOfRangeException(nameof(severity), $"Severity below minimum severity in {AlertKey}.");
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}
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if (severity > MaxSeverity)
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{
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throw new ArgumentOutOfRangeException(nameof(severity), $"Severity above maximum severity in {AlertKey}.");
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}
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var severityText = severity.Value.ToString(CultureInfo.InvariantCulture);
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switch (Icon)
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{
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case SpriteSpecifier.EntityPrototype entityPrototype:
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throw new InvalidOperationException($"Severity not supported for EntityPrototype icon in {AlertKey}");
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case SpriteSpecifier.Rsi rsi:
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return new SpriteSpecifier.Rsi(rsi.RsiPath, rsi.RsiState + severityText);
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case SpriteSpecifier.Texture texture:
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var newName = texture.TexturePath.FilenameWithoutExtension + severityText;
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return new SpriteSpecifier.Texture(
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texture.TexturePath.WithName(newName + "." + texture.TexturePath.Extension));
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default:
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throw new ArgumentOutOfRangeException(nameof(Icon));
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}
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}
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}
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/// <summary>
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/// Key for an alert which is unique (for equality and hashcode purposes) w.r.t category semantics.
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/// I.e., entirely defined by the category, if a category was specified, otherwise
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/// falls back to the id.
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/// </summary>
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[Serializable, NetSerializable]
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public struct AlertKey : ISerializationHooks, IPopulateDefaultValues
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{
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public AlertType? AlertType { get; private set; }
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public readonly AlertCategory? AlertCategory;
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/// NOTE: if the alert has a category you must pass the category for this to work
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/// properly as a key. I.e. if the alert has a category and you pass only the alert type, and you
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/// compare this to another AlertKey that has both the category and the same alert type, it will not consider them equal.
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public AlertKey(AlertType? alertType, AlertCategory? alertCategory)
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{
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AlertCategory = alertCategory;
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AlertType = alertType;
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}
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public bool Equals(AlertKey other)
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{
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// compare only on alert category if we have one
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if (AlertCategory.HasValue)
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{
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return other.AlertCategory == AlertCategory;
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}
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return AlertType == other.AlertType && AlertCategory == other.AlertCategory;
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}
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public override bool Equals(object? obj)
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{
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return obj is AlertKey other && Equals(other);
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}
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public override int GetHashCode()
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{
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// use only alert category if we have one
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if (AlertCategory.HasValue) return AlertCategory.GetHashCode();
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return AlertType.GetHashCode();
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}
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public void PopulateDefaultValues()
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{
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AlertType = Alert.AlertType.Error;
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}
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/// <param name="category">alert category, must not be null</param>
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/// <returns>An alert key for the provided alert category. This must only be used for
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/// queries and never storage, as it is lacking an alert type.</returns>
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public static AlertKey ForCategory(AlertCategory category)
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{
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return new(null, category);
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}
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}
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}
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