* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
543 lines
18 KiB
C#
543 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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[RegisterComponent]
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public sealed class ServerMagazineBarrelComponent : ServerRangedBarrelComponent, IExamine
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{
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public override string Name => "MagazineBarrel";
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public override uint? NetID => ContentNetIDs.MAGAZINE_BARREL;
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[ViewVariables]
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private ContainerSlot _chamberContainer;
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[ViewVariables] public bool HasMagazine => _magazineContainer.ContainedEntity != null;
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private ContainerSlot _magazineContainer;
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[ViewVariables] public MagazineType MagazineTypes => _magazineTypes;
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[DataField("magazineTypes")]
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private MagazineType _magazineTypes = default;
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[ViewVariables] public BallisticCaliber Caliber => _caliber;
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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public override int ShotsLeft
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{
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get
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{
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var count = 0;
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if (_chamberContainer.ContainedEntity != null)
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{
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count++;
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}
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var magazine = _magazineContainer.ContainedEntity;
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if (magazine != null)
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{
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count += magazine.GetComponent<RangedMagazineComponent>().ShotsLeft;
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}
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return count;
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}
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}
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public override int Capacity
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{
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get
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{
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// Chamber
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var count = 1;
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var magazine = _magazineContainer.ContainedEntity;
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if (magazine != null)
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{
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count += magazine.GetComponent<RangedMagazineComponent>().Capacity;
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}
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return count;
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}
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}
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[DataField("magFillPrototype")]
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private string _magFillPrototype;
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public bool BoltOpen
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{
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get => _boltOpen;
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set
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{
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if (_boltOpen == value)
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{
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return;
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}
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var soundSystem = EntitySystem.Get<AudioSystem>();
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if (value)
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{
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TryEjectChamber();
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if (_soundBoltOpen != null)
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{
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soundSystem.PlayAtCoords(_soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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else
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{
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TryFeedChamber();
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if (_soundBoltClosed != null)
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{
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soundSystem.PlayAtCoords(_soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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_boltOpen = value;
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UpdateAppearance();
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Dirty();
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}
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}
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private bool _boltOpen = true;
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[DataField("autoEjectMag")]
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private bool _autoEjectMag;
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// If the bolt needs to be open before we can insert / remove the mag (i.e. for LMGs)
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public bool MagNeedsOpenBolt => _magNeedsOpenBolt;
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[DataField("magNeedsOpenBolt")]
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private bool _magNeedsOpenBolt = default;
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private AppearanceComponent _appearanceComponent;
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// Sounds
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[DataField("soundBoltOpen")]
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private string _soundBoltOpen = default;
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[DataField("soundBoltClosed")]
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private string _soundBoltClosed = default;
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[DataField("soundRack")]
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private string _soundRack = default;
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[DataField("soundMagInsert")]
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private string _soundMagInsert = default;
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[DataField("soundMagEject")]
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private string _soundMagEject = default;
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[DataField("soundAutoEject")]
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private string _soundAutoEject = "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg";
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private List<MagazineType> GetMagazineTypes()
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{
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var types = new List<MagazineType>();
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foreach (MagazineType mag in Enum.GetValues(typeof(MagazineType)))
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{
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if ((_magazineTypes & mag) != 0)
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{
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types.Add(mag);
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}
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}
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return types;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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(int, int)? count = null;
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var magazine = _magazineContainer.ContainedEntity;
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if (magazine != null && magazine.TryGetComponent(out RangedMagazineComponent rangedMagazineComponent))
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{
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count = (rangedMagazineComponent.ShotsLeft, rangedMagazineComponent.Capacity);
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}
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return new MagazineBarrelComponentState(
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_chamberContainer.ContainedEntity != null,
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FireRateSelector,
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count,
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SoundGunshot);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent))
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{
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_appearanceComponent = appearanceComponent;
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}
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_chamberContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber");
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_magazineContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-magazine", out var existing);
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if (!existing && _magFillPrototype != null)
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{
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var magEntity = Owner.EntityManager.SpawnEntity(_magFillPrototype, Owner.Transform.Coordinates);
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_magazineContainer.Insert(magEntity);
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}
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Dirty();
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}
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protected override void Startup()
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{
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UpdateAppearance();
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}
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public override IEntity PeekAmmo()
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{
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return BoltOpen ? null : _chamberContainer.ContainedEntity;
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}
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public override IEntity TakeProjectile(EntityCoordinates spawnAt)
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{
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if (BoltOpen)
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{
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return null;
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}
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var entity = _chamberContainer.ContainedEntity;
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Cycle();
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return entity?.GetComponent<AmmoComponent>().TakeBullet(spawnAt);
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}
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private void Cycle(bool manual = false)
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{
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if (BoltOpen)
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{
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return;
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}
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TryEjectChamber();
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TryFeedChamber();
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var soundSystem = EntitySystem.Get<AudioSystem>();
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if (_chamberContainer.ContainedEntity == null && !BoltOpen)
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{
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if (_soundBoltOpen != null)
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{
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soundSystem.PlayAtCoords(_soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-5));
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}
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if (Owner.TryGetContainer(out var container))
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{
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Owner.PopupMessage(container.Owner, Loc.GetString("Bolt open"));
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}
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BoltOpen = true;
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return;
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}
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if (manual)
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{
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if (_soundRack != null)
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{
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soundSystem.PlayAtCoords(_soundRack, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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Dirty();
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(BarrelBoltVisuals.BoltOpen, BoltOpen);
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, _magazineContainer.ContainedEntity != null);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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public override bool UseEntity(UseEntityEventArgs eventArgs)
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{
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// Behavior:
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// If bolt open just close it
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// If bolt closed then cycle
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// If we cycle then get next round
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// If no more round then open bolt
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if (BoltOpen)
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{
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if (_soundBoltClosed != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-5));
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Bolt closed"));
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BoltOpen = false;
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return true;
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}
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// Could play a rack-slide specific sound here if you're so inclined (if the chamber is empty but rounds are available)
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Cycle(true);
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return true;
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}
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public bool TryEjectChamber()
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{
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var chamberEntity = _chamberContainer.ContainedEntity;
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if (chamberEntity != null)
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{
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if (!_chamberContainer.Remove(chamberEntity))
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{
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return false;
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}
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var ammoComponent = chamberEntity.GetComponent<AmmoComponent>();
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if (!ammoComponent.Caseless)
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{
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EjectCasing(chamberEntity);
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}
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return true;
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}
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return false;
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}
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public bool TryFeedChamber()
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{
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if (_chamberContainer.ContainedEntity != null)
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{
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return false;
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}
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// Try and pull a round from the magazine to replace the chamber if possible
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var magazine = _magazineContainer.ContainedEntity;
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var nextRound = magazine?.GetComponent<RangedMagazineComponent>().TakeAmmo();
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if (nextRound == null)
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{
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return false;
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}
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_chamberContainer.Insert(nextRound);
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if (_autoEjectMag && magazine != null && magazine.GetComponent<RangedMagazineComponent>().ShotsLeft == 0)
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{
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if (_soundAutoEject != null)
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{
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var soundSystem = EntitySystem.Get<AudioSystem>();
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soundSystem.PlayAtCoords(_soundAutoEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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_magazineContainer.Remove(magazine);
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SendNetworkMessage(new MagazineAutoEjectMessage());
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}
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return true;
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}
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public void RemoveMagazine(IEntity user)
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{
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var mag = _magazineContainer.ContainedEntity;
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if (mag == null)
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{
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return;
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}
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if (MagNeedsOpenBolt && !BoltOpen)
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{
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Owner.PopupMessage(user, Loc.GetString("Bolt needs to be open"));
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return;
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}
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_magazineContainer.Remove(mag);
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if (_soundMagEject != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundMagEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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if (user.TryGetComponent(out HandsComponent handsComponent))
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{
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handsComponent.PutInHandOrDrop(mag.GetComponent<ItemComponent>());
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}
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Dirty();
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UpdateAppearance();
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}
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public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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// Insert magazine
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if (eventArgs.Using.TryGetComponent(out RangedMagazineComponent magazineComponent))
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{
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if ((MagazineTypes & magazineComponent.MagazineType) == 0)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Wrong magazine type"));
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return false;
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}
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if (magazineComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Wrong caliber"));
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return false;
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}
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if (_magNeedsOpenBolt && !BoltOpen)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Need to open bolt first"));
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return false;
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}
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if (_magazineContainer.ContainedEntity == null)
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{
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if (_soundMagInsert != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundMagInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Magazine inserted"));
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_magazineContainer.Insert(eventArgs.Using);
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Dirty();
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UpdateAppearance();
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return true;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Already holding a magazine"));
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return false;
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}
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// Insert 1 ammo
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if (eventArgs.Using.TryGetComponent(out AmmoComponent ammoComponent))
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{
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if (!BoltOpen)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Cannot insert ammo while bolt is closed"));
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Wrong caliber"));
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return false;
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}
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if (_chamberContainer.ContainedEntity == null)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Ammo inserted"));
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_chamberContainer.Insert(eventArgs.Using);
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Dirty();
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UpdateAppearance();
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return true;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Chamber full"));
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return false;
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}
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return false;
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}
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public override void Examine(FormattedMessage message, bool inDetailsRange)
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{
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base.Examine(message, inDetailsRange);
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message.AddMarkup(Loc.GetString("\nIt uses [color=white]{0}[/color] ammo.", Caliber));
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foreach (var magazineType in GetMagazineTypes())
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{
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message.AddMarkup(Loc.GetString("\nIt accepts [color=white]{0}[/color] magazines.", magazineType));
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}
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}
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[Verb]
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private sealed class EjectMagazineVerb : Verb<ServerMagazineBarrelComponent>
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{
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protected override void GetData(IEntity user, ServerMagazineBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Eject magazine");
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if (component.MagNeedsOpenBolt)
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{
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data.Visibility = component.HasMagazine && component.BoltOpen
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? VerbVisibility.Visible
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: VerbVisibility.Disabled;
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return;
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}
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data.Visibility = component.HasMagazine ? VerbVisibility.Visible : VerbVisibility.Disabled;
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}
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protected override void Activate(IEntity user, ServerMagazineBarrelComponent component)
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{
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component.RemoveMagazine(user);
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}
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}
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[Verb]
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private sealed class OpenBoltVerb : Verb<ServerMagazineBarrelComponent>
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{
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protected override void GetData(IEntity user, ServerMagazineBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open bolt");
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data.Visibility = component.BoltOpen ? VerbVisibility.Invisible : VerbVisibility.Visible;
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}
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protected override void Activate(IEntity user, ServerMagazineBarrelComponent component)
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{
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component.BoltOpen = true;
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}
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}
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[Verb]
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private sealed class CloseBoltVerb : Verb<ServerMagazineBarrelComponent>
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{
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protected override void GetData(IEntity user, ServerMagazineBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Close bolt");
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data.Visibility = component.BoltOpen ? VerbVisibility.Visible : VerbVisibility.Invisible;
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}
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protected override void Activate(IEntity user, ServerMagazineBarrelComponent component)
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{
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component.BoltOpen = false;
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}
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}
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}
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[Flags]
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public enum MagazineType
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{
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Unspecified = 0,
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LPistol = 1 << 0, // Placeholder?
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Pistol = 1 << 1,
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HCPistol = 1 << 2,
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Smg = 1 << 3,
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SmgTopMounted = 1 << 4,
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Rifle = 1 << 5,
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IH = 1 << 6, // Placeholder?
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Box = 1 << 7,
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Pan = 1 << 8,
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Dart = 1 << 9, // Placeholder
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CalicoTopMounted = 1 << 10,
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}
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}
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