* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
219 lines
7.5 KiB
C#
219 lines
7.5 KiB
C#
#nullable enable
|
|
using System;
|
|
using Content.Server.Eui;
|
|
using Content.Server.GameObjects.Components.Mobs;
|
|
using Content.Server.GameObjects.Components.Observer;
|
|
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
|
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Server.Interfaces;
|
|
using Content.Server.Mobs;
|
|
using Content.Server.Utility;
|
|
using Content.Shared.GameObjects.Components.Medical;
|
|
using Content.Shared.GameObjects.Components.Mobs.State;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Content.Shared.Preferences;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Medical
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IActivate))]
|
|
public class CloningPodComponent : SharedCloningPodComponent, IActivate
|
|
{
|
|
[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
|
|
[Dependency] private readonly IPlayerManager _playerManager = null!;
|
|
[Dependency] private readonly EuiManager _euiManager = null!;
|
|
|
|
[ViewVariables]
|
|
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
|
|
|
[ViewVariables]
|
|
private BoundUserInterface? UserInterface =>
|
|
Owner.GetUIOrNull(CloningPodUIKey.Key);
|
|
|
|
private ContainerSlot _bodyContainer = default!;
|
|
private Mind? _capturedMind;
|
|
private CloningPodStatus _status;
|
|
private float _cloningProgress = 0;
|
|
[DataField("cloningTime")]
|
|
private float _cloningTime = 10f;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
if (UserInterface != null)
|
|
{
|
|
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
|
}
|
|
|
|
_bodyContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-bodyContainer");
|
|
|
|
//TODO: write this so that it checks for a change in power events for GORE POD cases
|
|
var newState = GetUserInterfaceState();
|
|
UserInterface?.SetState(newState);
|
|
|
|
UpdateUserInterface();
|
|
|
|
Owner.EntityManager.EventBus.SubscribeEvent<GhostComponent.GhostReturnMessage>(EventSource.Local, this,
|
|
HandleGhostReturn);
|
|
}
|
|
|
|
public void Update(float frameTime)
|
|
{
|
|
if (_bodyContainer.ContainedEntity != null &&
|
|
Powered)
|
|
{
|
|
_cloningProgress += frameTime;
|
|
_cloningProgress = MathHelper.Clamp(_cloningProgress, 0f, _cloningTime);
|
|
}
|
|
|
|
if (_cloningProgress >= _cloningTime &&
|
|
_bodyContainer.ContainedEntity != null &&
|
|
_capturedMind?.Session.AttachedEntity == _bodyContainer.ContainedEntity &&
|
|
Powered)
|
|
{
|
|
_bodyContainer.Remove(_bodyContainer.ContainedEntity);
|
|
_capturedMind = null;
|
|
_cloningProgress = 0f;
|
|
|
|
_status = CloningPodStatus.Idle;
|
|
UpdateAppearance();
|
|
}
|
|
|
|
UpdateUserInterface();
|
|
}
|
|
|
|
public override void OnRemove()
|
|
{
|
|
if (UserInterface != null)
|
|
{
|
|
UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
|
|
}
|
|
|
|
Owner.EntityManager.EventBus.UnsubscribeEvent<GhostComponent.GhostReturnMessage>(EventSource.Local, this);
|
|
|
|
base.OnRemove();
|
|
}
|
|
|
|
private void UpdateUserInterface()
|
|
{
|
|
if (!Powered) return;
|
|
|
|
UserInterface?.SetState(GetUserInterfaceState());
|
|
}
|
|
|
|
private CloningPodBoundUserInterfaceState GetUserInterfaceState()
|
|
{
|
|
var idToUser = EntitySystem.Get<CloningSystem>().GetIdToUser();
|
|
|
|
return new CloningPodBoundUserInterfaceState(idToUser, _cloningProgress,
|
|
(_status == CloningPodStatus.Cloning));
|
|
}
|
|
|
|
private void UpdateAppearance()
|
|
{
|
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
|
{
|
|
appearance.SetData(CloningPodVisuals.Status, _status);
|
|
}
|
|
}
|
|
|
|
void IActivate.Activate(ActivateEventArgs eventArgs)
|
|
{
|
|
if (!Powered ||
|
|
!eventArgs.User.TryGetComponent(out IActorComponent? actor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
UserInterface?.Open(actor.playerSession);
|
|
}
|
|
|
|
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
|
{
|
|
if (obj.Message is not CloningPodUiButtonPressedMessage message) return;
|
|
|
|
switch (message.Button)
|
|
{
|
|
case UiButton.Clone:
|
|
if (message.ScanId == null) return;
|
|
|
|
var cloningSystem = EntitySystem.Get<CloningSystem>();
|
|
|
|
if (_bodyContainer.ContainedEntity != null ||
|
|
!cloningSystem.Minds.TryGetValue(message.ScanId.Value, out var mind))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var dead =
|
|
mind.OwnedEntity.TryGetComponent<IMobStateComponent>(out var state) &&
|
|
state.IsDead();
|
|
if (!dead) return;
|
|
|
|
|
|
var mob = Owner.EntityManager.SpawnEntity("HumanMob_Content", Owner.Transform.MapPosition);
|
|
var client = _playerManager.GetSessionByUserId(mind.UserId!.Value);
|
|
var profile = GetPlayerProfileAsync(client.UserId);
|
|
mob.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
|
|
mob.Name = profile.Name;
|
|
|
|
_bodyContainer.Insert(mob);
|
|
_capturedMind = mind;
|
|
|
|
_status = CloningPodStatus.NoMind;
|
|
|
|
var acceptMessage = new AcceptCloningEui(mob);
|
|
_euiManager.OpenEui(acceptMessage, client);
|
|
|
|
UpdateAppearance();
|
|
|
|
break;
|
|
|
|
case UiButton.Eject:
|
|
if (_bodyContainer.ContainedEntity == null || _cloningProgress < _cloningTime) break;
|
|
|
|
_bodyContainer.Remove(_bodyContainer.ContainedEntity!);
|
|
_capturedMind = null;
|
|
_cloningProgress = 0f;
|
|
_status = CloningPodStatus.Idle;
|
|
UpdateAppearance();
|
|
break;
|
|
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
|
|
private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
|
|
{
|
|
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
|
|
}
|
|
|
|
private void HandleGhostReturn(GhostComponent.GhostReturnMessage message)
|
|
{
|
|
if (message.Sender == _capturedMind)
|
|
{
|
|
//If the captured mind is in a ghost, we want to get rid of it.
|
|
_capturedMind.VisitingEntity?.Delete();
|
|
|
|
//Transfer the mind to the new mob
|
|
_capturedMind.TransferTo(_bodyContainer.ContainedEntity);
|
|
|
|
_status = CloningPodStatus.Cloning;
|
|
UpdateAppearance();
|
|
}
|
|
}
|
|
}
|
|
}
|