* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
507 lines
17 KiB
C#
507 lines
17 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Kitchen;
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using Content.Shared.Prototypes.Kitchen;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Kitchen
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class MicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange, ISuicideAct
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{
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[Dependency] private readonly RecipeManager _recipeManager = default!;
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#region YAMLSERIALIZE
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[DataField("cookTime")]
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private int _cookTimeDefault = 5;
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[DataField("cookTimeMultiplier")]
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private int _cookTimeMultiplier = 1000; //For upgrades and stuff I guess?
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[DataField("failureResult")]
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private string _badRecipeName = "FoodBadRecipe";
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[DataField("beginCookingSound")]
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private string _startCookingSound = "/Audio/Machines/microwave_start_beep.ogg";
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[DataField("foodDoneSound")]
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private string _cookingCompleteSound = "/Audio/Machines/microwave_done_beep.ogg";
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#endregion
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[ViewVariables]
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private bool _busy = false;
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/// <summary>
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/// This is a fixed offset of 5.
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/// The cook times for all recipes should be divisible by 5,with a minimum of 1 second.
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/// For right now, I don't think any recipe cook time should be greater than 60 seconds.
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/// </summary>
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[ViewVariables]
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private uint _currentCookTimerTime = 1;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private bool _hasContents => Owner.TryGetComponent(out SolutionContainerComponent? solution) && (solution.ReagentList.Count > 0 || _storage.ContainedEntities.Count > 0);
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private bool _uiDirty = true;
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private bool _lostPower = false;
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private int _currentCookTimeButtonIndex = 0;
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => _uiDirty = true;
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private AudioSystem _audioSystem = default!;
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private Container _storage = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MicrowaveUiKey.Key);
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<SolutionContainerComponent>();
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_storage = ContainerHelpers.EnsureContainer<Container>(Owner, "microwave_entity_container", out var existed);
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_audioSystem = EntitySystem.Get<AudioSystem>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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if (!Powered || _busy)
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{
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return;
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}
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switch (message.Message)
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{
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case MicrowaveStartCookMessage msg :
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wzhzhzh();
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break;
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case MicrowaveEjectMessage msg :
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if (_hasContents)
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{
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VaporizeReagents();
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EjectSolids();
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveEjectSolidIndexedMessage msg:
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if (_hasContents)
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{
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EjectSolid(msg.EntityID);
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveVaporizeReagentIndexedMessage msg:
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if (_hasContents)
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{
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VaporizeReagentQuantity(msg.ReagentQuantity);
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveSelectCookTimeMessage msg:
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_currentCookTimeButtonIndex = msg.ButtonIndex;
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_currentCookTimerTime = msg.NewCookTime;
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ClickSound();
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_uiDirty = true;
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break;
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}
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}
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public void OnUpdate()
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{
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if (!Powered)
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{
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//TODO:If someone cuts power currently, microwave magically keeps going. FIX IT!
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SetAppearance(MicrowaveVisualState.Idle);
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}
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if (_busy && !Powered)
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{
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//we lost power while we were cooking/busy!
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_lostPower = true;
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VaporizeReagents();
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EjectSolids();
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_busy = false;
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_uiDirty = true;
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}
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if (_uiDirty && Owner.TryGetComponent(out SolutionContainerComponent? solution))
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{
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UserInterface?.SetState(new MicrowaveUpdateUserInterfaceState
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(
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solution.Solution.Contents.ToArray(),
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_storage.ContainedEntities.Select(item => item.Uid).ToArray(),
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_busy,
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_currentCookTimeButtonIndex,
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_currentCookTimerTime
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));
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_uiDirty = false;
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}
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}
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private void SetAppearance(MicrowaveVisualState state)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(PowerDeviceVisuals.VisualState, state);
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}
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor) || !Powered)
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{
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return;
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}
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_uiDirty = true;
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UserInterface?.Toggle(actor.playerSession);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!Powered)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("It has no power!"));
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return false;
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}
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var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand?.Owner;
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if (itemEntity == null)
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{
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eventArgs.User.PopupMessage(Loc.GetString("You have no active hand!"));
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return false;
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}
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if (itemEntity.TryGetComponent<SolutionTransferComponent>(out var attackPourable))
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{
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if (!itemEntity.TryGetComponent<ISolutionInteractionsComponent>(out var attackSolution)
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|| !attackSolution.CanDrain)
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{
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return false;
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}
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if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
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{
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return false;
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, solution.EmptyVolume);
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if (realTransferAmount <= 0) //Special message if container is full
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Container is full"));
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return false;
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}
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//Move units from attackSolution to targetSolution
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var removedSolution = attackSolution.Drain(realTransferAmount);
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if (!solution.TryAddSolution(removedSolution))
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{
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return false;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Transferred {0}u", removedSolution.TotalVolume));
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return true;
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}
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if (!itemEntity.TryGetComponent(typeof(ItemComponent), out var food))
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{
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Owner.PopupMessage(eventArgs.User, "That won't work!");
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return false;
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}
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var ent = food.Owner; //Get the entity of the ItemComponent.
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_storage.Insert(ent);
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_uiDirty = true;
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return true;
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}
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// ReSharper disable once InconsistentNaming
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// ReSharper disable once IdentifierTypo
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private void wzhzhzh()
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{
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if (!_hasContents)
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{
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return;
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}
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_busy = true;
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// Convert storage into Dictionary of ingredients
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var solidsDict = new Dictionary<string, int>();
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foreach(var item in _storage.ContainedEntities)
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{
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if (item.Prototype == null)
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{
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continue;
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}
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if(solidsDict.ContainsKey(item.Prototype.ID))
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{
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solidsDict[item.Prototype.ID]++;
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}
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else
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{
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solidsDict.Add(item.Prototype.ID, 1);
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}
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}
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var failState = MicrowaveSuccessState.RecipeFail;
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foreach(var id in solidsDict.Keys)
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{
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if(_recipeManager.SolidAppears(id))
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{
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continue;
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}
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failState = MicrowaveSuccessState.UnwantedForeignObject;
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break;
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}
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// Check recipes
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FoodRecipePrototype? recipeToCook = null;
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foreach (var r in _recipeManager.Recipes.Where(r => CanSatisfyRecipe(r, solidsDict) == MicrowaveSuccessState.RecipePass))
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{
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recipeToCook = r;
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}
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SetAppearance(MicrowaveVisualState.Cooking);
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_audioSystem.PlayFromEntity(_startCookingSound, Owner, AudioParams.Default);
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Owner.SpawnTimer((int)(_currentCookTimerTime * _cookTimeMultiplier), (Action)(() =>
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{
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if (_lostPower)
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{
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return;
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}
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if(failState == MicrowaveSuccessState.UnwantedForeignObject)
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{
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VaporizeReagents();
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EjectSolids();
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}
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else
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{
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if (recipeToCook != null)
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{
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SubtractContents(recipeToCook);
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Owner.EntityManager.SpawnEntity(recipeToCook.Result, Owner.Transform.Coordinates);
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}
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else
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{
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VaporizeReagents();
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VaporizeSolids();
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Owner.EntityManager.SpawnEntity(_badRecipeName, Owner.Transform.Coordinates);
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}
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}
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_audioSystem.PlayFromEntity(_cookingCompleteSound, Owner, AudioParams.Default.WithVolume(-1f));
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SetAppearance(MicrowaveVisualState.Idle);
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_busy = false;
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_uiDirty = true;
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}));
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_lostPower = false;
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_uiDirty = true;
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}
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private void VaporizeReagents()
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{
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if (Owner.TryGetComponent(out SolutionContainerComponent? solution))
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{
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solution.RemoveAllSolution();
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}
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}
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private void VaporizeReagentQuantity(Solution.ReagentQuantity reagentQuantity)
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{
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if (Owner.TryGetComponent(out SolutionContainerComponent? solution))
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{
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solution?.TryRemoveReagent(reagentQuantity.ReagentId, reagentQuantity.Quantity);
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}
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}
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private void VaporizeSolids()
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{
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for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
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{
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var item = _storage.ContainedEntities.ElementAt(i);
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_storage.Remove(item);
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item.Delete();
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}
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}
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private void EjectSolids()
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{
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for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
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{
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_storage.Remove(_storage.ContainedEntities.ElementAt(i));
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}
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}
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private void EjectSolid(EntityUid entityID)
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{
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if (Owner.EntityManager.EntityExists(entityID))
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{
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_storage.Remove(Owner.EntityManager.GetEntity(entityID));
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}
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}
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private void SubtractContents(FoodRecipePrototype recipe)
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{
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if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
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{
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return;
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}
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foreach(var recipeReagent in recipe.IngredientsReagents)
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{
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solution?.TryRemoveReagent(recipeReagent.Key, ReagentUnit.New(recipeReagent.Value));
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}
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foreach (var recipeSolid in recipe.IngredientsSolids)
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{
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for (var i = 0; i < recipeSolid.Value; i++)
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{
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foreach (var item in _storage.ContainedEntities)
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{
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if (item.Prototype == null)
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{
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continue;
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}
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if (item.Prototype.ID == recipeSolid.Key)
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{
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_storage.Remove(item);
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item.Delete();
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break;
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}
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}
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}
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}
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}
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private MicrowaveSuccessState CanSatisfyRecipe(FoodRecipePrototype recipe, Dictionary<string,int> solids)
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{
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if (_currentCookTimerTime != (uint) recipe.CookTime)
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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foreach (var reagent in recipe.IngredientsReagents)
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{
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if (!solution.Solution.ContainsReagent(reagent.Key, out var amount))
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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if (amount.Int() < reagent.Value)
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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}
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foreach (var solid in recipe.IngredientsSolids)
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{
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if (!solids.ContainsKey(solid.Key))
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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if (solids[solid.Key] < solid.Value)
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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}
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return MicrowaveSuccessState.RecipePass;
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}
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private void ClickSound()
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{
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_audioSystem.PlayFromEntity("/Audio/Machines/machine_switch.ogg",Owner,AudioParams.Default.WithVolume(-2f));
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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{
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var headCount = 0;
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if (victim.TryGetComponent<IBody>(out var body))
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{
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var heads = body.GetPartsOfType(BodyPartType.Head);
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foreach (var head in heads)
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{
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if (!body.TryDropPart(head, out var dropped))
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{
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continue;
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}
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var droppedHeads = dropped.Where(p => p.PartType == BodyPartType.Head);
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foreach (var droppedHead in droppedHeads)
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{
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_storage.Insert(droppedHead.Owner);
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headCount++;
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}
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}
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}
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var othersMessage = headCount > 1
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? Loc.GetString("{0:theName} is trying to cook {0:their} heads!", victim)
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: Loc.GetString("{0:theName} is trying to cook {0:their} head!", victim);
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victim.PopupMessageOtherClients(othersMessage);
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var selfMessage = headCount > 1
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? Loc.GetString("You cook your heads!")
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: Loc.GetString("You cook your head!");
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victim.PopupMessage(selfMessage);
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_currentCookTimerTime = 10;
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ClickSound();
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_uiDirty = true;
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wzhzhzh();
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return SuicideKind.Heat;
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|
}
|
|
}
|
|
}
|