Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/ServerStorageComponent.cs
Paul Ritter 5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00

630 lines
22 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.Storage
{
/// <summary>
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct, IAfterInteract
{
private const string LoggerName = "Storage";
private Container? _storage;
private readonly Dictionary<IEntity, int> _sizeCache = new();
[DataField("occludesLight")]
private bool _occludesLight = true;
[DataField("quickInsert")]
private bool _quickInsert; //Can insert storables by "attacking" them with the storage entity
[DataField("areaInsert")]
private bool _areaInsert; //"Attacking" with the storage entity causes it to insert all nearby storables after a delay
private bool _storageInitialCalculated;
private int _storageUsed;
[DataField("capacity")]
private int _storageCapacityMax = 10000;
public readonly HashSet<IPlayerSession> SubscribedSessions = new();
[DataField("storageSoundCollection")]
public string? StorageSoundCollection { get; set; }
[ViewVariables]
public override IReadOnlyList<IEntity>? StoredEntities => _storage?.ContainedEntities;
[ViewVariables(VVAccess.ReadWrite)]
public bool OccludesLight
{
get => _occludesLight;
set
{
_occludesLight = value;
if (_storage != null) _storage.OccludesLight = value;
}
}
private void EnsureInitialCalculated()
{
if (_storageInitialCalculated)
{
return;
}
RecalculateStorageUsed();
_storageInitialCalculated = true;
}
private void RecalculateStorageUsed()
{
_storageUsed = 0;
if (_storage == null)
{
return;
}
foreach (var entity in _storage.ContainedEntities)
{
var item = entity.GetComponent<StorableComponent>();
_storageUsed += item.Size;
}
}
/// <summary>
/// Verifies if an entity can be stored and if it fits
/// </summary>
/// <param name="entity">The entity to check</param>
/// <returns>true if it can be inserted, false otherwise</returns>
public bool CanInsert(IEntity entity)
{
EnsureInitialCalculated();
if (entity.TryGetComponent(out ServerStorageComponent? storage) &&
storage._storageCapacityMax >= _storageCapacityMax)
{
return false;
}
if (entity.TryGetComponent(out StorableComponent? store) &&
store.Size > _storageCapacityMax - _storageUsed)
{
return false;
}
return true;
}
/// <summary>
/// Inserts into the storage container
/// </summary>
/// <param name="entity">The entity to insert</param>
/// <returns>true if the entity was inserted, false otherwise</returns>
public bool Insert(IEntity entity)
{
return CanInsert(entity) && _storage?.Insert(entity) == true;
}
public override bool Remove(IEntity entity)
{
EnsureInitialCalculated();
return _storage?.Remove(entity) == true;
}
public void HandleEntityMaybeInserted(EntInsertedIntoContainerMessage message)
{
if (message.Container != _storage)
{
return;
}
PlaySoundCollection(StorageSoundCollection);
EnsureInitialCalculated();
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) inserted into it.");
var size = 0;
if (message.Entity.TryGetComponent(out StorableComponent? storable))
size = storable.Size;
_storageUsed += size;
_sizeCache[message.Entity] = size;
UpdateClientInventories();
}
public void HandleEntityMaybeRemoved(EntRemovedFromContainerMessage message)
{
if (message.Container != _storage)
{
return;
}
EnsureInitialCalculated();
Logger.DebugS(LoggerName, $"Storage (UID {Owner}) had entity (UID {message.Entity}) removed from it.");
if (!_sizeCache.TryGetValue(message.Entity, out var size))
{
Logger.WarningS(LoggerName, $"Removed entity {message.Entity} without a cached size from storage {Owner} at {Owner.Transform.MapPosition}");
RecalculateStorageUsed();
return;
}
_storageUsed -= size;
UpdateClientInventories();
}
/// <summary>
/// Inserts an entity into storage from the player's active hand
/// </summary>
/// <param name="player">The player to insert an entity from</param>
/// <returns>true if inserted, false otherwise</returns>
public bool PlayerInsertHeldEntity(IEntity player)
{
EnsureInitialCalculated();
if (!player.TryGetComponent(out IHandsComponent? hands) ||
hands.GetActiveHand == null)
{
return false;
}
var toInsert = hands.GetActiveHand;
if (!hands.Drop(toInsert.Owner))
{
Owner.PopupMessage(player, "Can't insert.");
return false;
}
if (!Insert(toInsert.Owner))
{
hands.PutInHand(toInsert);
Owner.PopupMessage(player, "Can't insert.");
return false;
}
return true;
}
/// <summary>
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(IEntity)"/>.
/// </summary>
/// <param name="player">The player to insert an entity with</param>
/// <returns>true if inserted, false otherwise</returns>
public bool PlayerInsertEntityInWorld(IEntity player, IEntity toInsert)
{
EnsureInitialCalculated();
if (!Insert(toInsert))
{
Owner.PopupMessage(player, "Can't insert.");
return false;
}
return true;
}
/// <summary>
/// Opens the storage UI for an entity
/// </summary>
/// <param name="entity">The entity to open the UI for</param>
public void OpenStorageUI(IEntity entity)
{
PlaySoundCollection(StorageSoundCollection);
EnsureInitialCalculated();
var userSession = entity.GetComponent<BasicActorComponent>().playerSession;
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) \"used\" by player session (UID {userSession.AttachedEntityUid}).");
SubscribeSession(userSession);
SendNetworkMessage(new OpenStorageUIMessage(), userSession.ConnectedClient);
UpdateClientInventory(userSession);
}
/// <summary>
/// Updates the storage UI on all subscribed actors, informing them of the state of the container.
/// </summary>
private void UpdateClientInventories()
{
foreach (var session in SubscribedSessions)
{
UpdateClientInventory(session);
}
}
/// <summary>
/// Updates storage UI on a client, informing them of the state of the container.
/// </summary>
/// <param name="session">The client to be updated</param>
private void UpdateClientInventory(IPlayerSession session)
{
if (session.AttachedEntity == null)
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) detected no attached entity in player session (UID {session.AttachedEntityUid}).");
UnsubscribeSession(session);
return;
}
if (_storage == null)
{
Logger.WarningS(LoggerName, $"{nameof(UpdateClientInventory)} called with null {nameof(_storage)}");
return;
}
if (StoredEntities == null)
{
Logger.WarningS(LoggerName, $"{nameof(UpdateClientInventory)} called with null {nameof(StoredEntities)}");
return;
}
var stored = StoredEntities.Select(e => e.Uid).ToArray();
SendNetworkMessage(new StorageHeldItemsMessage(stored, _storageUsed, _storageCapacityMax), session.ConnectedClient);
}
/// <summary>
/// Adds a session to the update list.
/// </summary>
/// <param name="session">The session to add</param>
private void SubscribeSession(IPlayerSession session)
{
EnsureInitialCalculated();
if (!SubscribedSessions.Contains(session))
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) subscribed player session (UID {session.AttachedEntityUid}).");
session.PlayerStatusChanged += HandlePlayerSessionChangeEvent;
SubscribedSessions.Add(session);
UpdateDoorState();
}
}
/// <summary>
/// Removes a session from the update list.
/// </summary>
/// <param name="session">The session to remove</param>
public void UnsubscribeSession(IPlayerSession session)
{
if (SubscribedSessions.Contains(session))
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) unsubscribed player session (UID {session.AttachedEntityUid}).");
SubscribedSessions.Remove(session);
SendNetworkMessage(new CloseStorageUIMessage(), session.ConnectedClient);
UpdateDoorState();
}
}
private void HandlePlayerSessionChangeEvent(object? obj, SessionStatusEventArgs sessionStatus)
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) handled a status change in player session (UID {sessionStatus.Session.AttachedEntityUid}).");
if (sessionStatus.NewStatus != SessionStatus.InGame)
{
UnsubscribeSession(sessionStatus.Session);
}
}
private void UpdateDoorState()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
}
}
public override void Initialize()
{
base.Initialize();
// ReSharper disable once StringLiteralTypo
_storage = ContainerHelpers.EnsureContainer<Container>(Owner, "storagebase");
_storage.OccludesLight = _occludesLight;
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, channel, session);
if (session == null)
{
throw new ArgumentException(nameof(session));
}
switch (message)
{
case RemoveEntityMessage remove:
{
EnsureInitialCalculated();
var player = session.AttachedEntity;
if (player == null)
{
break;
}
var ownerTransform = Owner.Transform;
var playerTransform = player.Transform;
if (!playerTransform.Coordinates.InRange(Owner.EntityManager, ownerTransform.Coordinates, 2) ||
!ownerTransform.IsMapTransform &&
!playerTransform.ContainsEntity(ownerTransform))
{
break;
}
var entity = Owner.EntityManager.GetEntity(remove.EntityUid);
if (entity == null || _storage?.Contains(entity) == false)
{
break;
}
var item = entity.GetComponent<ItemComponent>();
if (item == null ||
!player.TryGetComponent(out HandsComponent? hands))
{
break;
}
if (!hands.CanPutInHand(item))
{
break;
}
hands.PutInHand(item);
break;
}
case InsertEntityMessage _:
{
EnsureInitialCalculated();
var player = session.AttachedEntity;
if (player == null)
{
break;
}
if (!player.InRangeUnobstructed(Owner, popup: true))
{
break;
}
PlayerInsertHeldEntity(player);
break;
}
case CloseStorageUIMessage _:
{
if (session is not IPlayerSession playerSession)
{
break;
}
UnsubscribeSession(playerSession);
break;
}
}
}
/// <summary>
/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
/// </summary>
/// <param name="eventArgs"></param>
/// <returns>true if inserted, false otherwise</returns>
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) attacked by user (UID {eventArgs.User.Uid}) with entity (UID {eventArgs.Using.Uid}).");
if (Owner.HasComponent<PlaceableSurfaceComponent>())
{
return false;
}
return PlayerInsertHeldEntity(eventArgs.User);
}
/// <summary>
/// Sends a message to open the storage UI
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
EnsureInitialCalculated();
OpenStorageUI(eventArgs.User);
return false;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
((IUse) this).UseEntity(new UseEntityEventArgs { User = eventArgs.User });
}
/// <summary>
/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
/// arround a click.
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return false;
// Pick up all entities in a radius around the clicked location.
// The last half of the if is because carpets exist and this is terrible
if(_areaInsert && (eventArgs.Target == null || !eventArgs.Target.HasComponent<StorableComponent>()))
{
var validStorables = new List<IEntity>();
foreach (var entity in Owner.EntityManager.GetEntitiesInRange(eventArgs.ClickLocation, 1))
{
if (!entity.Transform.IsMapTransform
|| entity == eventArgs.User
|| !entity.HasComponent<StorableComponent>())
continue;
validStorables.Add(entity);
}
//If there's only one then let's be generous
if (validStorables.Count > 1)
{
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, 0.2f * validStorables.Count, CancellationToken.None, Owner)
{
BreakOnStun = true,
BreakOnDamage = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return true;
}
var successfullyInserted = new List<EntityUid>();
var successfullyInsertedPositions = new List<EntityCoordinates>();
foreach (var entity in validStorables)
{
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
if (!entity.Transform.IsMapTransform
|| entity == eventArgs.User
|| !entity.HasComponent<StorableComponent>())
continue;
var coords = entity.Transform.Coordinates;
if (PlayerInsertEntityInWorld(eventArgs.User, entity))
{
successfullyInserted.Add(entity.Uid);
successfullyInsertedPositions.Add(coords);
}
}
// If we picked up atleast one thing, play a sound and do a cool animation!
if (successfullyInserted.Count>0)
{
PlaySoundCollection(StorageSoundCollection);
SendNetworkMessage(
new AnimateInsertingEntitiesMessage(
successfullyInserted,
successfullyInsertedPositions
)
);
}
return true;
}
// Pick up the clicked entity
else if(_quickInsert)
{
if (eventArgs.Target == null
|| !eventArgs.Target.Transform.IsMapTransform
|| eventArgs.Target == eventArgs.User
|| !eventArgs.Target.HasComponent<StorableComponent>())
return false;
var position = eventArgs.Target.Transform.Coordinates;
if(PlayerInsertEntityInWorld(eventArgs.User, eventArgs.Target))
{
SendNetworkMessage(new AnimateInsertingEntitiesMessage(
new List<EntityUid>() { eventArgs.Target.Uid },
new List<EntityCoordinates>() { position }
));
return true;
}
return true;
}
return false;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
var storedEntities = StoredEntities?.ToList();
if (storedEntities == null)
{
return;
}
foreach (var entity in storedEntities)
{
Remove(entity);
}
}
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
if (eventArgs.Severity < ExplosionSeverity.Heavy)
{
return;
}
var storedEntities = StoredEntities?.ToList();
if (storedEntities == null)
{
return;
}
foreach (var entity in storedEntities)
{
var exActs = entity.GetAllComponents<IExAct>().ToArray();
foreach (var exAct in exActs)
{
exAct.OnExplosion(eventArgs);
}
}
}
protected void PlaySoundCollection(string? name)
{
if (string.IsNullOrEmpty(name))
{
return;
}
var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(file, Owner, AudioParams.Default);
}
}
}