* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
482 lines
14 KiB
C#
482 lines
14 KiB
C#
#nullable enable
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct, IActionBlocker, IExAct
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "EntityStorage";
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private const float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
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private static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastInternalOpenAttempt;
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[ViewVariables]
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[DataField("Capacity")]
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private int _storageCapacityMax = 30;
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[ViewVariables]
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[DataField("IsCollidableWhenOpen")]
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private bool _isCollidableWhenOpen;
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[ViewVariables]
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protected IEntityQuery? EntityQuery;
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[DataField("showContents")]
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private bool _showContents;
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[DataField("occludesLight")]
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private bool _occludesLight = true;
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[DataField("open")]
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private bool _open;
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[DataField("CanWeldShut")]
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private bool _canWeldShut = true;
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[DataField("IsWeldedShut")]
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private bool _isWeldedShut;
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[DataField("closeSound")]
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private string _closeSound = "/Audio/Machines/closetclose.ogg";
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[DataField("openSound")]
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private string _openSound = "/Audio/Machines/closetopen.ogg";
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[ViewVariables]
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protected Container Contents = default!;
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/// <summary>
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/// Determines if the container contents should be drawn when the container is closed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ShowContents
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{
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get => _showContents;
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set
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{
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_showContents = value;
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Contents.ShowContents = _showContents;
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool OccludesLight
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{
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get => _occludesLight;
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set
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{
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_occludesLight = value;
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Contents.OccludesLight = _occludesLight;
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Open
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{
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get => _open;
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private set => _open = value;
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsWeldedShut
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{
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get => _isWeldedShut;
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set
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{
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_isWeldedShut = value;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.Welded, value);
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}
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}
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}
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private bool _beingWelded;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanWeldShut {
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get => _canWeldShut;
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set
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{
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if (_canWeldShut == value)
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return;
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_canWeldShut = value;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.CanWeld, value);
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}
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}
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}
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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Contents = ContainerHelpers.EnsureContainer<Container>(Owner, nameof(EntityStorageComponent));
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EntityQuery = new IntersectingEntityQuery(Owner);
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Contents.ShowContents = _showContents;
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Contents.OccludesLight = _occludesLight;
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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placeableSurfaceComponent.IsPlaceable = Open;
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}
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}
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public virtual void Activate(ActivateEventArgs eventArgs)
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{
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ToggleOpen(eventArgs.User);
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}
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public virtual bool CanOpen(IEntity user, bool silent = false)
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{
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if (IsWeldedShut)
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{
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if(!silent) Owner.PopupMessage(user, Loc.GetString("It's welded completely shut!"));
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return false;
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}
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return true;
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}
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public virtual bool CanClose(IEntity user, bool silent = false)
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{
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return true;
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}
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private void ToggleOpen(IEntity user)
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{
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if (Open)
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{
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TryCloseStorage(user);
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}
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else
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{
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TryOpenStorage(user);
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}
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}
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protected virtual void CloseStorage()
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{
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Open = false;
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EntityQuery ??= new IntersectingEntityQuery(Owner);
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var entities = Owner.EntityManager.GetEntities(EntityQuery);
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var count = 0;
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foreach (var entity in entities)
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{
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// prevents taking items out of inventories, out of containers, and orphaning child entities
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if(!entity.Transform.IsMapTransform)
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continue;
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// only items that can be stored in an inventory, or a mob, can be eaten by a locker
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if (!entity.HasComponent<StorableComponent>() &&
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!entity.HasComponent<IBody>())
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continue;
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if (!AddToContents(entity))
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{
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continue;
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}
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count++;
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if (count >= _storageCapacityMax)
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{
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break;
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}
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}
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_closeSound, Owner);
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_lastInternalOpenAttempt = default;
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}
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protected virtual void OpenStorage()
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{
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Open = true;
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EmptyContents();
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_openSound, Owner);
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}
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private void ModifyComponents()
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{
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if (!_isCollidableWhenOpen && Owner.TryGetComponent<IPhysicsComponent>(out var physics))
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{
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if (Open)
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{
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physics.Hard = false;
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}
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else
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{
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physics.Hard = true;
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}
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}
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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placeableSurfaceComponent.IsPlaceable = Open;
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}
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.Open, Open);
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}
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}
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protected virtual bool AddToContents(IEntity entity)
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{
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if (entity == Owner) return false;
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if (entity.TryGetComponent(out IPhysicsComponent? entityPhysicsComponent))
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{
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if(MaxSize < entityPhysicsComponent.WorldAABB.Size.X
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|| MaxSize < entityPhysicsComponent.WorldAABB.Size.Y)
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{
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return false;
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}
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}
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if (Contents.CanInsert(entity))
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{
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Contents.Insert(entity);
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entity.Transform.LocalPosition = Vector2.Zero;
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if (entityPhysicsComponent != null)
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{
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entityPhysicsComponent.CanCollide = false;
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}
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return true;
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}
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return false;
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}
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public virtual Vector2 ContentsDumpPosition()
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{
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return Owner.Transform.WorldPosition;
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}
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private void EmptyContents()
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{
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foreach (var contained in Contents.ContainedEntities.ToArray())
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{
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if(Contents.Remove(contained))
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{
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contained.Transform.WorldPosition = ContentsDumpPosition();
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if (contained.TryGetComponent<IPhysicsComponent>(out var physics))
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{
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physics.CanCollide = true;
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}
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}
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}
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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if (msg.Entity.HasComponent<HandsComponent>())
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{
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if (_gameTiming.CurTime <
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_lastInternalOpenAttempt + InternalOpenAttemptDelay)
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{
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break;
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}
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_lastInternalOpenAttempt = _gameTiming.CurTime;
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TryOpenStorage(msg.Entity);
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}
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break;
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}
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}
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public virtual bool TryOpenStorage(IEntity user)
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{
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if (!CanOpen(user)) return false;
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OpenStorage();
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return true;
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}
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public virtual bool TryCloseStorage(IEntity user)
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{
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if (!CanClose(user)) return false;
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CloseStorage();
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return true;
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}
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/// <inheritdoc />
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public bool Remove(IEntity entity)
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{
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return Contents.CanRemove(entity);
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}
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/// <inheritdoc />
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public bool Insert(IEntity entity)
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{
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// Trying to add while open just dumps it on the ground below us.
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if (Open)
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{
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entity.Transform.WorldPosition = Owner.Transform.WorldPosition;
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return true;
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}
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return Contents.Insert(entity);
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}
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/// <inheritdoc />
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public bool CanInsert(IEntity entity)
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{
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if (Open)
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{
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return true;
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}
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if (Contents.ContainedEntities.Count >= _storageCapacityMax)
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{
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return false;
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}
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return Contents.CanInsert(entity);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (_beingWelded)
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return false;
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if (Open)
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{
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_beingWelded = false;
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return false;
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}
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if (!CanWeldShut)
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{
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_beingWelded = false;
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return false;
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}
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if (Contents.Contains(eventArgs.User))
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{
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_beingWelded = false;
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Owner.PopupMessage(eventArgs.User, Loc.GetString("It's too Cramped!"));
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return false;
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}
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if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.WelderLit)
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{
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_beingWelded = false;
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return false;
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}
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if (_beingWelded)
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return false;
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_beingWelded = true;
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if (!await tool.UseTool(eventArgs.User, Owner, 1f, ToolQuality.Welding, 1f))
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{
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_beingWelded = false;
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return false;
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}
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_beingWelded = false;
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IsWeldedShut ^= true;
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return true;
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Open = true;
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EmptyContents();
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}
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[Verb]
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private sealed class OpenToggleVerb : Verb<EntityStorageComponent>
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{
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protected override void GetData(IEntity user, EntityStorageComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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component.OpenVerbGetData(user, component, data);
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}
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/// <inheritdoc />
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protected override void Activate(IEntity user, EntityStorageComponent component)
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{
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component.ToggleOpen(user);
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}
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}
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protected virtual void OpenVerbGetData(IEntity user, EntityStorageComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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if (IsWeldedShut)
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{
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data.Visibility = VerbVisibility.Disabled;
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var verb = Loc.GetString(component.Open ? "Close" : "Open");
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data.Text = Loc.GetString("{0} (welded shut)", verb);
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return;
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}
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data.Text = Loc.GetString(component.Open ? "Close" : "Open");
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}
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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if (eventArgs.Severity < ExplosionSeverity.Heavy)
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{
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return;
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}
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var containedEntities = Contents.ContainedEntities.ToList();
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foreach (var entity in containedEntities)
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{
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var exActs = entity.GetAllComponents<IExAct>().ToArray();
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foreach (var exAct in exActs)
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{
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exAct.OnExplosion(eventArgs);
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}
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}
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}
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}
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}
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