* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
311 lines
8.7 KiB
C#
311 lines
8.7 KiB
C#
#nullable enable
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using System;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastClang;
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private bool _connected;
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private bool _broken;
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[DataField("clangSound")]
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private string _clangSound = "/Audio/Effects/clang.ogg";
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/// <summary>
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/// Container of entities that are currently inside this tube
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/// </summary>
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[ViewVariables]
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public Container Contents { get; private set; } = default!;
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[ViewVariables]
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private bool Anchored =>
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!Owner.TryGetComponent(out PhysicsComponent? physics) ||
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physics.Anchored;
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/// <summary>
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/// The directions that this tube can connect to others from
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/// </summary>
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/// <returns>a new array of the directions</returns>
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protected abstract Direction[] ConnectableDirections();
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public abstract Direction NextDirection(DisposalHolderComponent holder);
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public virtual Vector2 ExitVector(DisposalHolderComponent holder)
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{
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return NextDirection(holder).ToVec();
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}
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protected Direction DirectionTo(IDisposalTubeComponent other)
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{
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return (other.Owner.Transform.WorldPosition - Owner.Transform.WorldPosition).GetDir();
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}
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public IDisposalTubeComponent? NextTube(DisposalHolderComponent holder)
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{
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var nextDirection = NextDirection(holder);
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var snapGrid = Owner.GetComponent<SnapGridComponent>();
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var oppositeDirection = new Angle(nextDirection.ToAngle().Theta + Math.PI).GetDir();
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foreach (var entity in snapGrid.GetInDir(nextDirection))
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{
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if (!entity.TryGetComponent(out IDisposalTubeComponent? tube))
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{
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continue;
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}
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if (!tube.CanConnect(oppositeDirection, this))
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{
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continue;
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}
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if (!CanConnect(nextDirection, tube))
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{
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continue;
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}
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return tube;
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}
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return null;
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}
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public bool Remove(DisposalHolderComponent holder)
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{
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var removed = Contents.Remove(holder.Owner);
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holder.ExitDisposals();
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return removed;
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}
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public bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to)
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{
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var position = holder.Owner.Transform.LocalPosition;
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if (!to.Contents.Insert(holder.Owner))
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{
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return false;
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}
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holder.Owner.Transform.LocalPosition = position;
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Contents.Remove(holder.Owner);
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holder.EnterTube(to);
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return true;
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}
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// TODO: Make disposal pipes extend the grid
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private void Connect()
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{
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if (_connected || _broken)
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{
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return;
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}
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_connected = true;
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}
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public bool CanConnect(Direction direction, IDisposalTubeComponent with)
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{
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if (!_connected)
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{
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return false;
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}
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if (_broken)
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{
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return false;
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}
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if (!ConnectableDirections().Contains(direction))
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{
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return false;
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}
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return true;
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}
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private void Disconnect()
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{
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if (!_connected)
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{
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return;
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}
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_connected = false;
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foreach (var entity in Contents.ContainedEntities.ToArray())
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{
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if (!entity.TryGetComponent(out DisposalHolderComponent? holder))
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{
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continue;
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}
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holder.ExitDisposals();
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}
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}
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public void PopupDirections(IEntity entity)
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{
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var directions = string.Join(", ", ConnectableDirections());
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Owner.PopupMessage(entity, Loc.GetString("{0}", directions));
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}
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private void UpdateVisualState()
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{
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if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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return;
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}
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var state = _broken
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? DisposalTubeVisualState.Broken
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: Anchored
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? DisposalTubeVisualState.Anchored
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: DisposalTubeVisualState.Free;
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appearance.SetData(DisposalTubeVisuals.VisualState, state);
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}
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private void AnchoredChanged()
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{
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if (!Owner.TryGetComponent(out PhysicsComponent? physics))
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{
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return;
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}
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if (physics.Anchored)
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{
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OnAnchor();
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}
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else
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{
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OnUnAnchor();
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}
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}
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private void OnAnchor()
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{
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Connect();
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UpdateVisualState();
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}
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private void OnUnAnchor()
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{
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Disconnect();
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UpdateVisualState();
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}
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public override void Initialize()
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{
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base.Initialize();
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Contents = ContainerHelpers.EnsureContainer<Container>(Owner, Name);
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Owner.EnsureComponent<AnchorableComponent>();
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}
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protected override void Startup()
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{
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base.Startup();
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if (!Owner.EnsureComponent<PhysicsComponent>().Anchored)
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{
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return;
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}
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Connect();
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UpdateVisualState();
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}
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public override void OnRemove()
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{
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base.OnRemove();
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Disconnect();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RelayMovementEntityMessage _:
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if (_gameTiming.CurTime < _lastClang + ClangDelay)
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{
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break;
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}
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_lastClang = _gameTiming.CurTime;
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_clangSound, Owner.Transform.Coordinates);
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break;
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case AnchoredChangedMessage:
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AnchoredChanged();
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break;
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}
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}
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void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
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{
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_broken = true; // TODO: Repair
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Disconnect();
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UpdateVisualState();
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}
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[Verb]
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private sealed class TubeDirectionsVerb : Verb<IDisposalTubeComponent>
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{
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protected override void GetData(IEntity user, IDisposalTubeComponent component, VerbData data)
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{
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data.Text = Loc.GetString("Tube Directions");
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data.CategoryData = VerbCategories.Debug;
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data.Visibility = VerbVisibility.Invisible;
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (groupController.CanCommand(player.playerSession, "tubeconnections"))
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{
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data.Visibility = VerbVisibility.Visible;
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}
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}
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}
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protected override void Activate(IEntity user, IDisposalTubeComponent component)
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (groupController.CanCommand(player.playerSession, "tubeconnections"))
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{
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component.PopupDirections(user);
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}
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}
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}
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}
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}
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}
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