* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
150 lines
4.9 KiB
C#
150 lines
4.9 KiB
C#
using System.Linq;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Chemistry
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{
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[RegisterComponent]
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class VaporComponent : SharedVaporComponent, ICollideBehavior
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{
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public const float ReactTime = 0.125f;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[ViewVariables]
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[DataField("transferAmount")]
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private ReagentUnit _transferAmount = ReagentUnit.New(0.5);
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private bool _reached;
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private float _reactTimer;
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private float _timer;
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private EntityCoordinates _target;
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private bool _running;
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private Vector2 _direction;
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private float _velocity;
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private float _aliveTime;
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn(out SolutionContainerComponent _);
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}
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public void Start(Vector2 dir, float velocity, EntityCoordinates target, float aliveTime)
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{
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_running = true;
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_target = target;
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_direction = dir;
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_velocity = velocity;
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_aliveTime = aliveTime;
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// Set Move
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if (Owner.TryGetComponent(out IPhysicsComponent physics))
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{
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var controller = physics.EnsureController<VaporController>();
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controller.Move(_direction, _velocity);
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}
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}
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public void Update(float frameTime)
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{
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if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
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return;
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if (!_running)
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return;
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_timer += frameTime;
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_reactTimer += frameTime;
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if (_reactTimer >= ReactTime && Owner.TryGetComponent(out IPhysicsComponent physics))
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{
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_reactTimer = 0;
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var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
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var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager));
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foreach (var reagentQuantity in contents.ReagentList.ToArray())
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{
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if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
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var reagent = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
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contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / _transferAmount) * 0.25f));
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}
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}
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// Check if we've reached our target.
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if(!_reached && _target.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance <= 0.5f)
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{
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_reached = true;
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if (Owner.TryGetComponent(out IPhysicsComponent coll))
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{
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var controller = coll.EnsureController<VaporController>();
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controller.Stop();
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}
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}
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if (contents.CurrentVolume == 0 || _timer > _aliveTime)
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{
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// Delete this
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Owner.Delete();
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}
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}
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internal bool TryAddSolution(Solution solution)
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{
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if (solution.TotalVolume == 0)
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{
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return false;
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}
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if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
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{
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return false;
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}
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var result = contents.TryAddSolution(solution);
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if (!result)
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{
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return false;
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}
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return true;
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}
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void ICollideBehavior.CollideWith(IEntity collidedWith)
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{
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if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
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return;
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contents.Solution.DoEntityReaction(collidedWith, ReactionMethod.Touch);
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// Check for collision with a impassable object (e.g. wall) and stop
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if (collidedWith.TryGetComponent(out IPhysicsComponent physics))
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{
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if ((physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && physics.Hard)
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{
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if (Owner.TryGetComponent(out IPhysicsComponent coll))
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{
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var controller = coll.EnsureController<VaporController>();
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controller.Stop();
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}
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Owner.Delete();
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}
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}
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}
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}
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}
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