Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/PlantSystem.cs
DrSmugleaf 5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00

85 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.Botany;
using Content.Server.GameObjects.Components.Botany;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class PlantSystem : EntitySystem, IResettingEntitySystem
{
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private int _nextUid = 0;
private readonly Dictionary<int, Seed> _seeds = new();
private float _timer = 0f;
public IReadOnlyDictionary<int, Seed> Seeds => _seeds;
public override void Initialize()
{
base.Initialize();
PopulateDatabase();
}
private void PopulateDatabase()
{
_nextUid = 0;
_seeds.Clear();
foreach (var seed in _prototypeManager.EnumeratePrototypes<Seed>())
{
AddSeedToDatabase(seed);
}
}
public bool AddSeedToDatabase(Seed seed)
{
// If it's not -1, it's already in the database. Probably.
if (seed.Uid != -1)
return false;
seed.Uid = GetNextSeedUid();
_seeds[seed.Uid] = seed;
return true;
}
private int GetNextSeedUid()
{
return _nextUid++;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_timer += frameTime;
if (_timer < 3f)
return;
_timer = 0f;
foreach (var plantHolder in _componentManager.EntityQuery<PlantHolderComponent>())
{
plantHolder.Update();
}
}
public void Reset()
{
PopulateDatabase();
}
}
}