Files
tbd-station-14/Content.Shared/Interaction/ActivateInWorldEvent.cs
Nemanja a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00

67 lines
1.8 KiB
C#

using JetBrains.Annotations;
namespace Content.Shared.Interaction;
/// <summary>
/// Raised when an entity is activated in the world.
/// </summary>
[PublicAPI]
public sealed class ActivateInWorldEvent : HandledEntityEventArgs, ITargetedInteractEventArgs
{
/// <summary>
/// Entity that activated the target world entity.
/// </summary>
public EntityUid User { get; }
/// <summary>
/// Entity that was activated in the world.
/// </summary>
public EntityUid Target { get; }
/// <summary>
/// Whether or not <see cref="User"/> can perform complex interactions or only basic ones.
/// </summary>
public bool Complex;
/// <summary>
/// Set to true when the activation is logged by a specific logger.
/// </summary>
public bool WasLogged { get; set; }
public ActivateInWorldEvent(EntityUid user, EntityUid target, bool complex)
{
User = user;
Target = target;
Complex = complex;
}
}
/// <summary>
/// Event raised on the user when it activates something in the world
/// </summary>
[PublicAPI]
public sealed class UserActivateInWorldEvent : HandledEntityEventArgs, ITargetedInteractEventArgs
{
/// <summary>
/// Entity that activated the target world entity.
/// </summary>
public EntityUid User { get; }
/// <summary>
/// Entity that was activated in the world.
/// </summary>
public EntityUid Target { get; }
/// <summary>
/// Whether or not <see cref="User"/> can perform complex interactions or only basic ones.
/// </summary>
public bool Complex;
public UserActivateInWorldEvent(EntityUid user, EntityUid target, bool complex)
{
User = user;
Target = target;
Complex = complex;
}
}