Files
tbd-station-14/Content.Shared/EntityEffects/Effects/HealthChangeEntityEffectSystem.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

93 lines
3.4 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Localizations;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Adjust the damages on this entity by specified amounts.
/// Amounts are modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class HealthChangeEntityEffectSystem : EntityEffectSystem<DamageableComponent, HealthChange>
{
[Dependency] private readonly Damage.Systems.DamageableSystem _damageable = default!;
protected override void Effect(Entity<DamageableComponent> entity, ref EntityEffectEvent<HealthChange> args)
{
var damageSpec = new DamageSpecifier(args.Effect.Damage);
damageSpec *= args.Scale;
_damageable.TryChangeDamage(
entity.AsNullable(),
damageSpec,
args.Effect.IgnoreResistances,
interruptsDoAfters: false);
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class HealthChange : EntityEffectBase<HealthChange>
{
/// <summary>
/// Damage to apply every cycle. Damage Ignores resistances.
/// </summary>
[DataField(required: true)]
public DamageSpecifier Damage = default!;
[DataField]
public bool IgnoreResistances = true;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var damages = new List<string>();
var heals = false;
var deals = false;
var damageSpec = new DamageSpecifier(Damage);
var universalReagentDamageModifier = entSys.GetEntitySystem<Damage.Systems.DamageableSystem>().UniversalReagentDamageModifier;
var universalReagentHealModifier = entSys.GetEntitySystem<Damage.Systems.DamageableSystem>().UniversalReagentHealModifier;
damageSpec = entSys.GetEntitySystem<Damage.Systems.DamageableSystem>().ApplyUniversalAllModifiers(damageSpec);
foreach (var (kind, amount) in damageSpec.DamageDict)
{
var sign = FixedPoint2.Sign(amount);
float mod;
switch (sign)
{
case < 0:
heals = true;
mod = universalReagentHealModifier;
break;
case > 0:
deals = true;
mod = universalReagentDamageModifier;
break;
default:
continue; // Don't need to show damage types of 0...
}
damages.Add(
Loc.GetString("health-change-display",
("kind", prototype.Index<DamageTypePrototype>(kind).LocalizedName),
("amount", MathF.Abs(amount.Float() * mod)),
("deltasign", sign)
));
}
var healsordeals = heals ? (deals ? "both" : "heals") : (deals ? "deals" : "none");
return Loc.GetString("entity-effect-guidebook-health-change",
("chance", Probability),
("changes", ContentLocalizationManager.FormatList(damages)),
("healsordeals", healsordeals));
}
}