* move to shared * entity effect to shared * refactor: whitespaces+xml-doc typo fixups * refactor: a little bit more of xml-doc typos fixups --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
using Content.Shared.Chat;
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using Content.Shared.Chat.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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/// <summary>
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/// Makes this entity emote.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class EmoteEntityEffectSystem : EntityEffectSystem<MetaDataComponent, Emote>
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{
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[Dependency] private readonly SharedChatSystem _chat = default!;
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protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<Emote> args)
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{
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if (args.Effect.ShowInChat)
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_chat.TryEmoteWithChat(entity, args.Effect.EmoteId, ChatTransmitRange.GhostRangeLimit, forceEmote: args.Effect.Force);
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else
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_chat.TryEmoteWithoutChat(entity, args.Effect.EmoteId);
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}
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}
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/// <inheritdoc cref="EntityEffect"/>
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public sealed partial class Emote : EntityEffectBase<Emote>
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{
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/// <summary>
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/// The emote the entity will preform.
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/// </summary>
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[DataField("emote", required: true)]
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public ProtoId<EmotePrototype> EmoteId;
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/// <summary>
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/// If the emote should be recorded in chat.
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/// </summary>
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[DataField]
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public bool ShowInChat;
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/// <summary>
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/// If the forced emote will be listed in the guidebook.
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/// </summary>
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[DataField]
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public bool ShowInGuidebook;
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/// <summary>
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/// If true, the entity will preform the emote even if they normally can't.
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/// </summary>
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[DataField]
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public bool Force;
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public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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if (!ShowInGuidebook || !prototype.Resolve(EmoteId, out var emote))
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return null; // JUSTIFICATION: Emoting is mostly flavor, so same reason popup messages are not in here.
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return Loc.GetString("entity-effect-guidebook-emote", ("chance", Probability), ("emote", Loc.GetString(emote.Name)));
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}
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}
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