100 lines
3.7 KiB
C#
100 lines
3.7 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Cargo.Systems;
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using Content.Server.Storage.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using static Content.Shared.Storage.EntitySpawnCollection;
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namespace Content.Server.Storage.EntitySystems
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{
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public sealed class SpawnItemsOnUseSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly PricingSystem _pricing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnItemsOnUseComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<SpawnItemsOnUseComponent, PriceCalculationEvent>(CalculatePrice, before: new[] { typeof(PricingSystem) });
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}
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private void CalculatePrice(EntityUid uid, SpawnItemsOnUseComponent component, ref PriceCalculationEvent args)
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{
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var ungrouped = CollectOrGroups(component.Items, out var orGroups);
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foreach (var entry in ungrouped)
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{
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var protUid = Spawn(entry.PrototypeId, MapCoordinates.Nullspace);
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// Calculate the average price of the possible spawned items
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args.Price += _pricing.GetPrice(protUid) * entry.SpawnProbability * entry.GetAmount(getAverage: true);
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EntityManager.DeleteEntity(protUid);
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}
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foreach (var group in orGroups)
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{
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foreach (var entry in group.Entries)
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{
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var protUid = Spawn(entry.PrototypeId, MapCoordinates.Nullspace);
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// Calculate the average price of the possible spawned items
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args.Price += _pricing.GetPrice(protUid) *
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(entry.SpawnProbability / group.CumulativeProbability) *
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entry.GetAmount(getAverage: true);
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EntityManager.DeleteEntity(protUid);
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}
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}
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args.Handled = true;
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}
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private void OnUseInHand(EntityUid uid, SpawnItemsOnUseComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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// If starting with zero or less uses, this component is a no-op
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if (component.Uses <= 0)
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return;
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var coords = Transform(args.User).Coordinates;
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var spawnEntities = GetSpawns(component.Items, _random);
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EntityUid? entityToPlaceInHands = null;
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foreach (var proto in spawnEntities)
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{
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entityToPlaceInHands = Spawn(proto, coords);
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_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(args.User)} used {ToPrettyString(uid)} which spawned {ToPrettyString(entityToPlaceInHands.Value)}");
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}
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if (component.Sound != null)
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SoundSystem.Play(component.Sound.GetSound(), Filter.Pvs(uid), uid);
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component.Uses--;
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// Delete entity only if component was successfully used
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if (component.Uses <= 0)
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{
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args.Handled = true;
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EntityManager.DeleteEntity(uid);
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}
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if (entityToPlaceInHands != null)
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{
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_hands.PickupOrDrop(args.User, entityToPlaceInHands.Value);
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}
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}
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}
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}
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