Files
tbd-station-14/Content.Server/Medical/HealthAnalyzerSystem.cs
2023-10-29 15:29:30 +11:00

84 lines
3.4 KiB
C#

using Content.Server.Medical.Components;
using Content.Server.PowerCell;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Robust.Server.GameObjects;
using Content.Server.Temperature.Components;
using Content.Server.Body.Components;
using Robust.Shared.Player;
namespace Content.Server.Medical
{
public sealed class HealthAnalyzerSystem : EntitySystem
{
[Dependency] private readonly PowerCellSystem _cell = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
}
private void OnAfterInteract(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, AfterInteractEvent args)
{
if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasActivatableCharge(uid, user: args.User))
return;
_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, healthAnalyzer.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true
});
}
private void OnDoAfter(EntityUid uid, HealthAnalyzerComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null || !_cell.TryUseActivatableCharge(uid, user: args.User))
return;
_audio.PlayPvs(component.ScanningEndSound, args.Args.User);
UpdateScannedUser(uid, args.Args.User, args.Args.Target.Value, component);
args.Handled = true;
}
private void OpenUserInterface(EntityUid user, EntityUid analyzer)
{
if (!TryComp<ActorComponent>(user, out var actor) || !_uiSystem.TryGetUi(analyzer, HealthAnalyzerUiKey.Key, out var ui))
return;
_uiSystem.OpenUi(ui ,actor.PlayerSession);
}
public void UpdateScannedUser(EntityUid uid, EntityUid user, EntityUid? target, HealthAnalyzerComponent? healthAnalyzer)
{
if (!Resolve(uid, ref healthAnalyzer))
return;
if (target == null || !_uiSystem.TryGetUi(uid, HealthAnalyzerUiKey.Key, out var ui))
return;
if (!HasComp<DamageableComponent>(target))
return;
TryComp<TemperatureComponent>(target, out var temp);
TryComp<BloodstreamComponent>(target, out var bloodstream);
OpenUserInterface(user, uid);
_uiSystem.SendUiMessage(ui, new HealthAnalyzerScannedUserMessage(GetNetEntity(target), temp != null ? temp.CurrentTemperature : float.NaN,
bloodstream != null ? bloodstream.BloodSolution.FillFraction : float.NaN));
}
}
}