15 lines
462 B
C#
15 lines
462 B
C#
using System;
|
|
using Content.Shared.StatusEffect;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Shared.Speech.EntitySystems
|
|
{
|
|
public abstract class SharedStutteringSystem : EntitySystem
|
|
{
|
|
// For code in shared... I imagine we ain't getting accent prediction anytime soon so let's not bother.
|
|
public virtual void DoStutter(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null)
|
|
{
|
|
}
|
|
}
|
|
}
|