Files
tbd-station-14/Content.Server/AI/Utility/ExpandableActions/Nutrition/UseFoodInInventoryExp.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

31 lines
1.0 KiB
C#

using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Nutrition;
namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
{
public sealed class UseFoodInInventoryExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.NeedsBonus;
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!entity.HasComponent<FoodComponent>())
{
continue;
}
yield return new UseFoodInInventory(owner, entity, Bonus);
}
}
}
}