Files
tbd-station-14/Content.Server/AI/Utility/Considerations/State/StoredStateEntityIsNullCon.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

26 lines
920 B
C#

using System;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
namespace Content.Server.AI.Utility.Considerations.State
{
/// <summary>
/// Simple NullCheck on a StoredState
/// </summary>
public sealed class StoredStateEntityIsNullCon : Consideration
{
public StoredStateEntityIsNullCon Set(Type type, Blackboard context)
{
// Ideally we'd just use a variable but then if we were iterating through multiple AI at once it'd be
// Stuffed so we need to store it on the AI's context.
context.GetState<StoredStateIsNullState>().SetValue(type);
return this;
}
protected override float GetScore(Blackboard context)
{
var stateData = context.GetState<StoredStateIsNullState>().GetValue();
return stateData == null ? 1.0f : 0.0f;
}
}
}