Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back. Also makes the API a bit nicer to use. Also some random cleanup. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
31 lines
839 B
C#
31 lines
839 B
C#
using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects;
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namespace Content.Server.AI.Utility.Considerations.Inventory
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{
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public class TargetInOurInventoryCon : Consideration
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{
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protected override float GetScore(Blackboard context)
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || !target.HasComponent<ItemComponent>())
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{
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return 0.0f;
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}
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foreach (var item in context.GetState<EnumerableInventoryState>().GetValue())
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{
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if (item == target)
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{
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return 1.0f;
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}
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}
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return 0.0f;
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}
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}
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}
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