Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Inventory/TargetInOurInventoryCon.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

31 lines
839 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Inventory
{
public class TargetInOurInventoryCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !target.HasComponent<ItemComponent>())
{
return 0.0f;
}
foreach (var item in context.GetState<EnumerableInventoryState>().GetValue())
{
if (item == target)
{
return 1.0f;
}
}
return 0.0f;
}
}
}