Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Hands/FreeHandCon.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

34 lines
891 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Hands
{
public class FreeHandCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!owner.TryGetComponent(out HandsComponent handsComponent))
{
return 0.0f;
}
var handCount = 0;
var freeCount = 0;
foreach (var hand in handsComponent.ActivePriorityEnumerable())
{
handCount++;
if (handsComponent.GetHand(hand) == null)
{
freeCount += 1;
}
}
return (float) freeCount / handCount;
}
}
}