* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling)
58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
using Content.Shared.Actions;
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namespace Content.Shared.CombatMode
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{
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SharedCombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
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}
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private void OnStartup(EntityUid uid, SharedCombatModeComponent component, ComponentStartup args)
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{
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_actionsSystem.AddAction(uid, component.CombatToggleAction, null);
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_actionsSystem.AddAction(uid, component.DisarmAction, null);
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}
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private void OnShutdown(EntityUid uid, SharedCombatModeComponent component, ComponentShutdown args)
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{
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_actionsSystem.RemoveAction(uid, component.CombatToggleAction);
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_actionsSystem.RemoveAction(uid, component.DisarmAction);
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}
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private void OnActionPerform(EntityUid uid, SharedCombatModeComponent component, ToggleCombatActionEvent args)
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{
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if (args.Handled)
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return;
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component.IsInCombatMode = !component.IsInCombatMode;
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args.Handled = true;
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}
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private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
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{
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var entity = eventArgs.SenderSession.AttachedEntity;
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if (entity == default || !EntityManager.TryGetComponent(entity, out SharedCombatModeComponent? combatModeComponent))
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{
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return;
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}
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combatModeComponent.IsInCombatMode = ev.Active;
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}
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}
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public sealed class ToggleCombatActionEvent : PerformActionEvent { }
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public sealed class DisarmActionEvent : PerformEntityTargetActionEvent { }
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}
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