Files
tbd-station-14/Content.Server/Speech/Components/VocalComponent.cs
Leon Friedrich 5ac5dd6a64 Actions Rework (#6791)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00

43 lines
1.4 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Utility;
namespace Content.Server.Speech.Components;
/// <summary>
/// Component required for entities to be able to scream.
/// </summary>
[RegisterComponent]
public sealed class VocalComponent : Component
{
[DataField("maleScream")]
public SoundSpecifier MaleScream = new SoundCollectionSpecifier("MaleScreams");
[DataField("femaleScream")]
public SoundSpecifier FemaleScream = new SoundCollectionSpecifier("FemaleScreams");
[DataField("wilhelm")]
public SoundSpecifier Wilhelm = new SoundPathSpecifier("/Audio/Voice/Human/wilhelm_scream.ogg");
[DataField("audioParams")]
public AudioParams AudioParams = AudioParams.Default.WithVolume(4f);
public const float Variation = 0.125f;
// Not using the in-build sound support for actions, given that the sound is modified non-prototype specific factors like gender.
[DataField("action", required: true)]
public InstantAction Action = new()
{
UseDelay = TimeSpan.FromSeconds(10),
Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/scream.png")),
Name = "action-name-scream",
Description = "AAAAAAAAAAAAAAAAAAAAAAAAA",
Event = new ScreamActionEvent(),
};
}
public sealed class ScreamActionEvent : PerformActionEvent { };