Files
tbd-station-14/Content.Shared/Hands/EntitySystems/SharedHandsSystem.Drop.cs
Plykiya 5aadb17be7 Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items

* combined world position rotation function for dumpable

* scuffed implementation?

* less scuffed?

* even less scuffed... I guess

* capital D

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-03 16:31:57 +11:00

222 lines
8.2 KiB
C#

using System.Numerics;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.Map;
namespace Content.Shared.Hands.EntitySystems;
public abstract partial class SharedHandsSystem
{
[Dependency] private readonly TagSystem _tagSystem = default!;
private void InitializeDrop()
{
SubscribeLocalEvent<HandsComponent, EntRemovedFromContainerMessage>(HandleEntityRemoved);
}
protected virtual void HandleEntityRemoved(EntityUid uid, HandsComponent hands, EntRemovedFromContainerMessage args)
{
if (!TryGetHand(uid, args.Container.ID, out var hand))
{
return;
}
var gotUnequipped = new GotUnequippedHandEvent(uid, args.Entity, hand);
RaiseLocalEvent(args.Entity, gotUnequipped);
var didUnequip = new DidUnequipHandEvent(uid, args.Entity, hand);
RaiseLocalEvent(uid, didUnequip);
if (TryComp(args.Entity, out VirtualItemComponent? @virtual))
_virtualSystem.DeleteVirtualItem((args.Entity, @virtual), uid);
}
private bool ShouldIgnoreRestrictions(EntityUid user)
{
//Checks if the Entity is something that shouldn't care about drop distance or walls ie Aghost
return !_tagSystem.HasTag(user, "BypassDropChecks");
}
/// <summary>
/// Checks whether an entity can drop a given entity. Will return false if they are not holding the entity.
/// </summary>
public bool CanDrop(EntityUid uid, EntityUid entity, HandsComponent? handsComp = null, bool checkActionBlocker = true)
{
if (!Resolve(uid, ref handsComp))
return false;
if (!IsHolding(uid, entity, out var hand, handsComp))
return false;
return CanDropHeld(uid, hand, checkActionBlocker);
}
/// <summary>
/// Checks if the contents of a hand is able to be removed from its container.
/// </summary>
public bool CanDropHeld(EntityUid uid, Hand hand, bool checkActionBlocker = true)
{
if (hand.Container?.ContainedEntity is not {} held)
return false;
if (!ContainerSystem.CanRemove(held, hand.Container))
return false;
if (checkActionBlocker && !_actionBlocker.CanDrop(uid))
return false;
return true;
}
/// <summary>
/// Attempts to drop the item in the currently active hand.
/// </summary>
public bool TryDrop(EntityUid uid, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, HandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (handsComp.ActiveHand == null)
return false;
return TryDrop(uid, handsComp.ActiveHand, targetDropLocation, checkActionBlocker, doDropInteraction, handsComp);
}
/// <summary>
/// Drops an item at the target location.
/// </summary>
public bool TryDrop(EntityUid uid, EntityUid entity, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, HandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (!IsHolding(uid, entity, out var hand, handsComp))
return false;
return TryDrop(uid, hand, targetDropLocation, checkActionBlocker, doDropInteraction, handsComp);
}
/// <summary>
/// Drops a hands contents at the target location.
/// </summary>
public bool TryDrop(EntityUid uid, Hand hand, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, HandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (!CanDropHeld(uid, hand, checkActionBlocker))
return false;
var entity = hand.HeldEntity!.Value;
DoDrop(uid, hand, doDropInteraction: doDropInteraction, handsComp);
if (TerminatingOrDeleted(entity))
return true;
var itemXform = Transform(entity);
if (itemXform.MapUid == null)
return true;
var userXform = Transform(uid);
var isInContainer = ContainerSystem.IsEntityInContainer(uid);
if (targetDropLocation == null || isInContainer)
{
// If user is in a container, drop item into that container. Otherwise, attach to grid or map.\
// TODO recursively check upwards for containers
if (!isInContainer
|| !ContainerSystem.TryGetContainingContainer(userXform.ParentUid, uid, out var container, skipExistCheck: true)
|| !ContainerSystem.Insert((entity, itemXform), container))
TransformSystem.AttachToGridOrMap(entity, itemXform);
return true;
}
var (itemPos, itemRot) = TransformSystem.GetWorldPositionRotation(entity);
var origin = new MapCoordinates(itemPos, itemXform.MapID);
var target = targetDropLocation.Value.ToMap(EntityManager, TransformSystem);
TransformSystem.SetWorldPositionRotation(entity, GetFinalDropCoordinates(uid, origin, target), itemRot);
return true;
}
/// <summary>
/// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor in-between.
/// </summary>
public bool TryDropIntoContainer(EntityUid uid, EntityUid entity, BaseContainer targetContainer, bool checkActionBlocker = true, HandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (!IsHolding(uid, entity, out var hand, handsComp))
return false;
if (!CanDropHeld(uid, hand, checkActionBlocker))
return false;
if (!ContainerSystem.CanInsert(entity, targetContainer))
return false;
DoDrop(uid, hand, false, handsComp);
ContainerSystem.Insert(entity, targetContainer);
return true;
}
/// <summary>
/// Calculates the final location a dropped item will end up at, accounting for max drop range and collision along the targeted drop path, Does a check to see if a user should bypass those checks as well.
/// </summary>
private Vector2 GetFinalDropCoordinates(EntityUid user, MapCoordinates origin, MapCoordinates target)
{
var dropVector = target.Position - origin.Position;
var requestedDropDistance = dropVector.Length();
var dropLength = dropVector.Length();
if (ShouldIgnoreRestrictions(user))
{
if (dropVector.Length() > SharedInteractionSystem.InteractionRange)
{
dropVector = dropVector.Normalized() * SharedInteractionSystem.InteractionRange;
target = new MapCoordinates(origin.Position + dropVector, target.MapId);
}
dropLength = _interactionSystem.UnobstructedDistance(origin, target, predicate: e => e == user);
}
if (dropLength < requestedDropDistance)
return origin.Position + dropVector.Normalized() * dropLength;
return target.Position;
}
/// <summary>
/// Removes the contents of a hand from its container. Assumes that the removal is allowed. In general, you should not be calling this directly.
/// </summary>
public virtual void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return;
if (hand.Container?.ContainedEntity == null)
return;
var entity = hand.Container.ContainedEntity.Value;
if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(entity))
return;
if (!ContainerSystem.Remove(entity, hand.Container))
{
Log.Error($"Failed to remove {ToPrettyString(entity)} from users hand container when dropping. User: {ToPrettyString(uid)}. Hand: {hand.Name}.");
return;
}
Dirty(uid, handsComp);
if (doDropInteraction)
_interactionSystem.DroppedInteraction(uid, entity);
if (hand == handsComp.ActiveHand)
RaiseLocalEvent(entity, new HandDeselectedEvent(uid));
}
}