45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using Content.Shared.PowerCell;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.PowerCell;
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[UsedImplicitly]
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public sealed class PowerCellSystem : SharedPowerCellSystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PowerCellVisualsComponent, AppearanceChangeEvent>(OnPowerCellVisualsChange);
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}
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private void OnPowerCellVisualsChange(EntityUid uid, PowerCellVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!args.Sprite.TryGetLayer((int) PowerCellVisualLayers.Unshaded, out var unshadedLayer))
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return;
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if (_appearance.TryGetData<byte>(uid, PowerCellVisuals.ChargeLevel, out var level, args.Component))
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{
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if (level == 0)
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{
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unshadedLayer.Visible = false;
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return;
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}
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unshadedLayer.Visible = true;
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args.Sprite.LayerSetState(PowerCellVisualLayers.Unshaded, $"o{level}");
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}
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}
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private enum PowerCellVisualLayers : byte
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{
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Base,
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Unshaded,
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}
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}
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