Files
tbd-station-14/Content.Client/Chemistry/Visualizers/SolutionContainerVisualsSystem.cs

56 lines
2.1 KiB
C#

using Content.Shared.Chemistry;
using Robust.Client.GameObjects;
namespace Content.Client.Chemistry.Visualizers;
public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (!AppearanceSystem.TryGetData<float>(uid, SolutionContainerVisuals.FillFraction, out var fraction, args.Component))
return;
if (args.Sprite == null)
return;
if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer))
return;
// Currently some solution methods such as overflowing will try to update appearance with a
// volume greater than the max volume. We'll clamp it so players don't see
// a giant error sign and error for debug.
if (fraction > 1f)
{
Logger.Error("Attempted to set solution container visuals volume ratio on " + ToPrettyString(uid) + " to a value greater than 1. Volume should never be greater than max volume!");
fraction = 1f;
}
var closestFillSprite = (int) Math.Round(fraction * component.MaxFillLevels);
if (closestFillSprite > 0)
{
if (component.FillBaseName == null)
return;
args.Sprite.LayerSetVisible(fillLayer, true);
var stateName = component.FillBaseName + closestFillSprite;
args.Sprite.LayerSetState(fillLayer, stateName);
if (component.ChangeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, args.Component))
args.Sprite.LayerSetColor(fillLayer, color);
}
else
{
if (component.EmptySpriteName == null)
args.Sprite.LayerSetVisible(fillLayer, false);
else
{
args.Sprite.LayerSetState(fillLayer, component.EmptySpriteName);
if (component.ChangeColor)
args.Sprite.LayerSetColor(fillLayer, component.EmptySpriteColor);
}
}
}
}