Files
tbd-station-14/Content.Client/AME/AMEControllerVisualizerSystem.cs

64 lines
2.2 KiB
C#

using Content.Client.AME.Components;
using Robust.Client.GameObjects;
using static Content.Shared.AME.SharedAMEControllerComponent;
namespace Content.Client.AME;
public sealed class AMEControllerVisualizerSystem : VisualizerSystem<AMEControllerVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AMEControllerVisualsComponent, ComponentInit>(OnComponentInit);
}
private void OnComponentInit(EntityUid uid, AMEControllerVisualsComponent component, ComponentInit args)
{
if (TryComp<SpriteComponent>(uid, out var sprite))
{
sprite.LayerMapSet(AMEControllerVisualLayers.Display, sprite.AddLayerState("control_on"));
sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
}
}
protected override void OnAppearanceChange(EntityUid uid, AMEControllerVisualsComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (args.Sprite == null
|| !AppearanceSystem.TryGetData<string>(uid, AMEControllerVisuals.DisplayState, out var state, args.Component))
{
return;
}
switch (state)
{
case "on":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_on");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "critical":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_critical");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "fuck":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_fuck");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "off":
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
break;
default:
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
break;
}
}
}
public enum AMEControllerVisualLayers : byte
{
Display
}