Files
tbd-station-14/Content.Shared/Teleportation/Components/LinkedEntityComponent.cs
2023-09-11 09:42:41 +10:00

43 lines
1.2 KiB
C#

using Content.Shared.Teleportation.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Teleportation.Components;
/// <summary>
/// Represents an entity which is linked to other entities (perhaps portals), and which can be walked through/
/// thrown into to teleport an entity.
/// </summary>
[RegisterComponent, Access(typeof(LinkedEntitySystem)), NetworkedComponent]
public sealed partial class LinkedEntityComponent : Component
{
/// <summary>
/// The entities that this entity is linked to.
/// </summary>
[DataField("linkedEntities")]
public HashSet<EntityUid> LinkedEntities = new();
/// <summary>
/// Should this entity be deleted if all of its links are removed?
/// </summary>
[DataField("deleteOnEmptyLinks")]
public bool DeleteOnEmptyLinks = false;
}
[Serializable, NetSerializable]
public sealed class LinkedEntityComponentState : ComponentState
{
public HashSet<NetEntity> LinkedEntities;
public LinkedEntityComponentState(HashSet<NetEntity> linkedEntities)
{
LinkedEntities = linkedEntities;
}
}
[Serializable, NetSerializable]
public enum LinkedEntityVisuals : byte
{
HasAnyLinks
}