Files
tbd-station-14/Content.Shared/Interaction/SharedInteractionSystem.Relay.cs
2023-09-11 09:42:41 +10:00

36 lines
1.2 KiB
C#

using Content.Shared.Interaction.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Interaction;
public abstract partial class SharedInteractionSystem
{
public void InitializeRelay()
{
SubscribeLocalEvent<InteractionRelayComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<InteractionRelayComponent, ComponentHandleState>(OnHandleState);
}
private void OnGetState(EntityUid uid, InteractionRelayComponent component, ref ComponentGetState args)
{
args.State = new InteractionRelayComponentState(GetNetEntity(component.RelayEntity));
}
private void OnHandleState(EntityUid uid, InteractionRelayComponent component, ref ComponentHandleState args)
{
if (args.Current is not InteractionRelayComponentState state)
return;
component.RelayEntity = EnsureEntity<InteractionRelayComponent>(state.RelayEntity, uid);
}
public void SetRelay(EntityUid uid, EntityUid? relayEntity, InteractionRelayComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.RelayEntity = relayEntity;
Dirty(component);
}
}