31 lines
868 B
C#
31 lines
868 B
C#
using Robust.Shared.Animations;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Follower.Components;
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[RegisterComponent]
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[NetworkedComponent]
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public sealed partial class OrbitVisualsComponent : Component
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{
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/// <summary>
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/// How long should the orbit animation last in seconds, before being randomized?
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/// </summary>
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public float OrbitLength = 2.0f;
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/// <summary>
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/// How far away from the entity should the orbit be, before being randomized?
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/// </summary>
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public float OrbitDistance = 1.0f;
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/// <summary>
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/// How long should the orbit stop animation last in seconds?
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/// </summary>
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public float OrbitStopLength = 1.0f;
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/// <summary>
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/// How far along in the orbit, from 0 to 1, is this entity?
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/// </summary>
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[Animatable]
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public float Orbit { get; set; } = 0.0f;
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}
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