54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using Content.Shared.DeviceNetwork.Systems;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.DeviceNetwork.Components;
|
|
|
|
[RegisterComponent]
|
|
[NetworkedComponent]
|
|
[Access(typeof(SharedDeviceListSystem))]
|
|
public sealed partial class DeviceListComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The list of devices can or can't connect to, depending on the <see cref="IsAllowList"/> field.
|
|
/// </summary>
|
|
[DataField("devices")]
|
|
public HashSet<EntityUid> Devices = new();
|
|
|
|
/// <summary>
|
|
/// The limit of devices that can be linked to this device list.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("deviceLimit")]
|
|
public int DeviceLimit = 32;
|
|
|
|
/// <summary>
|
|
/// Whether the device list is used as an allow or deny list
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("isAllowList")]
|
|
public bool IsAllowList = true;
|
|
|
|
/// <summary>
|
|
/// Whether this device list also handles incoming device net packets
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("handleIncoming")]
|
|
public bool HandleIncomingPackets = false;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class DeviceListComponentState : ComponentState
|
|
{
|
|
public readonly HashSet<NetEntity> Devices;
|
|
public readonly bool IsAllowList;
|
|
public readonly bool HandleIncomingPackets;
|
|
|
|
public DeviceListComponentState(HashSet<NetEntity> devices, bool isAllowList, bool handleIncomingPackets)
|
|
{
|
|
Devices = devices;
|
|
IsAllowList = isAllowList;
|
|
HandleIncomingPackets = handleIncomingPackets;
|
|
}
|
|
}
|