Files
tbd-station-14/Content.Shared/Actions/ActionsComponent.cs
2023-09-11 09:42:41 +10:00

54 lines
1.4 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
[NetworkedComponent]
[RegisterComponent]
[Access(typeof(SharedActionsSystem))]
public sealed partial class ActionsComponent : Component
{
/// <summary>
/// Handled on the client to track added and removed actions.
/// </summary>
[ViewVariables] public readonly Dictionary<EntityUid, ActionMetaData> OldClientActions = new();
[ViewVariables] public readonly HashSet<EntityUid> Actions = new();
public override bool SendOnlyToOwner => true;
}
[Serializable, NetSerializable]
public sealed class ActionsComponentState : ComponentState
{
public readonly HashSet<NetEntity> Actions;
public ActionsComponentState(HashSet<NetEntity> actions)
{
Actions = actions;
}
}
public readonly record struct ActionMetaData(bool ClientExclusive, bool AutoRemove);
/// <summary>
/// Determines how the action icon appears in the hotbar for item actions.
/// </summary>
public enum ItemActionIconStyle : byte
{
/// <summary>
/// The default - The item icon will be big with a small action icon in the corner
/// </summary>
BigItem,
/// <summary>
/// The action icon will be big with a small item icon in the corner
/// </summary>
BigAction,
/// <summary>
/// BigAction but no item icon will be shown in the corner.
/// </summary>
NoItem
}