72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
using Content.Server.Administration;
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using Content.Server.Damage.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Damage.Systems;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Damage.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class GodModeCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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public string Command => "godmode";
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public string Description => "Makes your entity or another invulnerable to almost anything. May have irreversible changes.";
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public string Help => $"Usage: {Command} / {Command} <entityUid>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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EntityUid entity;
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switch (args.Length)
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{
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case 0:
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if (player == null)
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{
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shell.WriteLine("An entity needs to be specified when the command isn't used by a player.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
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return;
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}
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entity = player.AttachedEntity.Value;
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break;
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case 1:
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if (!NetEntity.TryParse(args[0], out var idNet) || !_entManager.TryGetEntity(idNet, out var id))
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{
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shell.WriteLine($"{args[0]} isn't a valid entity id.");
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return;
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}
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if (!_entManager.EntityExists(id))
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{
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shell.WriteLine($"No entity found with id {id}.");
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return;
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}
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entity = id.Value;
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break;
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default:
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shell.WriteLine(Help);
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return;
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}
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var godmodeSystem = _entManager.System<SharedGodmodeSystem>();
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var enabled = godmodeSystem.ToggleGodmode(entity);
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var name = _entManager.GetComponent<MetaDataComponent>(entity).EntityName;
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shell.WriteLine(enabled
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? $"Enabled godmode for entity {name} with id {entity}"
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: $"Disabled godmode for entity {name} with id {entity}");
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}
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}
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}
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