Files
tbd-station-14/Content.Client/Station/StationSystem.cs
2023-09-11 09:42:41 +10:00

34 lines
989 B
C#

using Content.Shared.Station;
namespace Content.Client.Station;
/// <summary>
/// This handles letting the client know stations are a thing. Only really used by an admin menu.
/// </summary>
public sealed class StationSystem : EntitySystem
{
private readonly HashSet<EntityUid> _stations = new();
/// <summary>
/// All stations that currently exist.
/// </summary>
/// <remarks>
/// I'd have this just invoke an entity query, but we're on the client and the client barely knows about stations.
/// </remarks>
public IReadOnlySet<EntityUid> Stations => _stations;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeNetworkEvent<StationsUpdatedEvent>(StationsUpdated);
}
private void StationsUpdated(StationsUpdatedEvent ev)
{
_stations.Clear();
// TODO this needs to be dona in component states and with the Ensure() methods
_stations.UnionWith(GetEntitySet(ev.Stations));
}
}